Louis Lafuma, Guillaume Bouyer, Olivier Goguel, Jean-Yves Pascal Didier
{"title":"手表征对增强现实中抓取任务的影响","authors":"Louis Lafuma, Guillaume Bouyer, Olivier Goguel, Jean-Yves Pascal Didier","doi":"10.1145/3577190.3614128","DOIUrl":null,"url":null,"abstract":"Research has shown that modifying the aspect of the virtual hand in immersive virtual reality can convey objects properties to users. Whether we can achieve the same results in augmented reality is still to be determined since the user’s real hand is visible through the headset. Although displaying a virtual hand in augmented reality is usually not recommended, it could positively impact the user effectiveness or appreciation of the application.","PeriodicalId":93171,"journal":{"name":"Companion Publication of the 2020 International Conference on Multimodal Interaction","volume":"93 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-10-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Influence of hand representation on a grasping task in augmented reality\",\"authors\":\"Louis Lafuma, Guillaume Bouyer, Olivier Goguel, Jean-Yves Pascal Didier\",\"doi\":\"10.1145/3577190.3614128\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Research has shown that modifying the aspect of the virtual hand in immersive virtual reality can convey objects properties to users. Whether we can achieve the same results in augmented reality is still to be determined since the user’s real hand is visible through the headset. Although displaying a virtual hand in augmented reality is usually not recommended, it could positively impact the user effectiveness or appreciation of the application.\",\"PeriodicalId\":93171,\"journal\":{\"name\":\"Companion Publication of the 2020 International Conference on Multimodal Interaction\",\"volume\":\"93 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-10-09\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Companion Publication of the 2020 International Conference on Multimodal Interaction\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3577190.3614128\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Companion Publication of the 2020 International Conference on Multimodal Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3577190.3614128","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Influence of hand representation on a grasping task in augmented reality
Research has shown that modifying the aspect of the virtual hand in immersive virtual reality can convey objects properties to users. Whether we can achieve the same results in augmented reality is still to be determined since the user’s real hand is visible through the headset. Although displaying a virtual hand in augmented reality is usually not recommended, it could positively impact the user effectiveness or appreciation of the application.