{"title":"2021-2022学年达鲁萨兰邦帕默兰中学使用策略词方块对学生描述性文本词汇掌握的影响","authors":"Sella Syah Putri Sihombing, None Muhammad Khalid","doi":"10.57251/el.v3i1.732","DOIUrl":null,"url":null,"abstract":"Vocabulary is one of the elements in language. In English there four skills, they are listening, speaking, reading, and writing. In mastering English, the basic thing that students have to learn and understand is vocabulary, because the mastery of vocabulary influence to another skills in English. The objective of this research was to know whether using word square game is able or not to improve students’ vocabulary mastery at the second year of MTs S Darussalam Parmeraan. This research was aimed to find out the improvement of students’ vocabulary mastery after giving treatment using word square game.
 This research used pre-experimental design, with one group pre-test and post- test. The pre-test was given before treatment to know their prior vocabulary, while the post-test was given after treatment to know their vocabulary after getting treatment. The population of this research was the second year of MTs S Darussalam Parmeraan. The researcher took VII.3 as the sample which was consisting of 24 students.
 The result of this research was found that there was a significant between the pre-test and post-test. The mean score of pre-test was 53.8, while the mean score of posttest was 72.33. The result finding that score of t-test value was 8.73 higher than the score of t-table was 1.714 for the level significance 0.05 degree of freedom 23. Based on the result above, the researcher concluded that using word square game was able to improve students’ vocabulary mastery at the second year of MTs S Darussalam Pameraan.","PeriodicalId":42765,"journal":{"name":"GIST-Education and Learning Research Journal","volume":"282 1","pages":"0"},"PeriodicalIF":0.3000,"publicationDate":"2023-03-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The Effect of Using Strategy Word Square Toward Students’ Vocabulary Mastery in Descriptive Text at MTS’S Darussalam Parmeraan Academic Year 2021-2022\",\"authors\":\"Sella Syah Putri Sihombing, None Muhammad Khalid\",\"doi\":\"10.57251/el.v3i1.732\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Vocabulary is one of the elements in language. In English there four skills, they are listening, speaking, reading, and writing. In mastering English, the basic thing that students have to learn and understand is vocabulary, because the mastery of vocabulary influence to another skills in English. The objective of this research was to know whether using word square game is able or not to improve students’ vocabulary mastery at the second year of MTs S Darussalam Parmeraan. This research was aimed to find out the improvement of students’ vocabulary mastery after giving treatment using word square game.
 This research used pre-experimental design, with one group pre-test and post- test. The pre-test was given before treatment to know their prior vocabulary, while the post-test was given after treatment to know their vocabulary after getting treatment. The population of this research was the second year of MTs S Darussalam Parmeraan. The researcher took VII.3 as the sample which was consisting of 24 students.
 The result of this research was found that there was a significant between the pre-test and post-test. The mean score of pre-test was 53.8, while the mean score of posttest was 72.33. The result finding that score of t-test value was 8.73 higher than the score of t-table was 1.714 for the level significance 0.05 degree of freedom 23. Based on the result above, the researcher concluded that using word square game was able to improve students’ vocabulary mastery at the second year of MTs S Darussalam Pameraan.\",\"PeriodicalId\":42765,\"journal\":{\"name\":\"GIST-Education and Learning Research Journal\",\"volume\":\"282 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.3000,\"publicationDate\":\"2023-03-06\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"GIST-Education and Learning Research Journal\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.57251/el.v3i1.732\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"EDUCATION & EDUCATIONAL RESEARCH\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"GIST-Education and Learning Research Journal","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.57251/el.v3i1.732","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
引用次数: 0
摘要
词汇是语言的要素之一。在英语中有四种技能,他们是听,说,读,写。在掌握英语中,学生必须学习和理解的最基本的东西是词汇,因为词汇的掌握影响到英语的另一项技能。本研究的目的是了解使用文字方块游戏是否能够提高学生的词汇掌握在第二年级的MTs S Parmeraan。本研究旨在探讨文字方块游戏对学生词汇掌握的改善作用。
本研究采用预实验设计,分为前测组和后测组。前测在治疗前进行,以了解其先前的词汇量;后测在治疗后进行,以了解其治疗后的词汇量。本研究的人群是Darussalam Parmeraan的第二年。研究者以VII.3为样本,共24名学生。
本研究结果发现,前测与后测之间存在显著性差异。前测平均得分为53.8分,后测平均得分为72.33分。结果发现t检验值得分比t表得分1.714高8.73,水平显著性0.05自由度23。基于以上结果,研究者得出结论,使用文字方块游戏能够提高学生在Darussalam Pameraan硕士二年级的词汇掌握程度。
The Effect of Using Strategy Word Square Toward Students’ Vocabulary Mastery in Descriptive Text at MTS’S Darussalam Parmeraan Academic Year 2021-2022
Vocabulary is one of the elements in language. In English there four skills, they are listening, speaking, reading, and writing. In mastering English, the basic thing that students have to learn and understand is vocabulary, because the mastery of vocabulary influence to another skills in English. The objective of this research was to know whether using word square game is able or not to improve students’ vocabulary mastery at the second year of MTs S Darussalam Parmeraan. This research was aimed to find out the improvement of students’ vocabulary mastery after giving treatment using word square game.
This research used pre-experimental design, with one group pre-test and post- test. The pre-test was given before treatment to know their prior vocabulary, while the post-test was given after treatment to know their vocabulary after getting treatment. The population of this research was the second year of MTs S Darussalam Parmeraan. The researcher took VII.3 as the sample which was consisting of 24 students.
The result of this research was found that there was a significant between the pre-test and post-test. The mean score of pre-test was 53.8, while the mean score of posttest was 72.33. The result finding that score of t-test value was 8.73 higher than the score of t-table was 1.714 for the level significance 0.05 degree of freedom 23. Based on the result above, the researcher concluded that using word square game was able to improve students’ vocabulary mastery at the second year of MTs S Darussalam Pameraan.