建筑管理教育中的虚拟实地考察:一种替代实际实地考察的实用方法

IF 3.6 Q1 ENGINEERING, CIVIL Journal of Information Technology in Construction Pub Date : 2023-11-07 DOI:10.36680/j.itcon.2023.036
Alireza Shojaei, Reachsak Ly, Saeed Rokooei, Amirsamman Mahdavian, Ahmed Al-Bayati
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引用次数: 0

摘要

建筑工地参观和实践经验是建筑工程和管理教育工作者为学生提供宝贵知识和更有吸引力的学习经验的重要手段之一。然而,除了现有的后勤挑战外,COVID-19大流行还使实地考察变得更加困难,因为面对面的课程和实地考察转向了远程学习或被取消。在远程教育系统中,进行实地考察并不是一件容易的事。本研究的重点是在建设中使用虚拟现场参观和体验虚拟动手训练使用沉浸式视频。在本次试点研究中,三种视频格式被用作主要的内容交付方式,即2D平面视频、360度视频和180度3D视频。这种方法被采用并在两门课程中进行了测试,这两门课程之前是面对面的,后来由于COVID-19大流行而转向在线形式。沉浸式视频的使用让那些无法亲身体验现场参观的学生有机会体验建筑现场环境,并在预先录制的、动手操作的沉浸式视频项目中接受教育指导。本研究的目的是了解学生对所提供的技术的体验,必要的改进,对未来研究的影响,以及该技术的潜在实现。我们设计了一套完整的调查问卷,以获取学生对其体验的反馈,其中包括对不同内容传递方式的比较,以及其他四项研究指标:知识保留、存在感、用户体验和总体满意度。对收集到的数据进行了多次统计分析,以提供描述性细节,并进一步了解研究参数及其相互关系和不同参数之间的关系。
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Virtual site visits in Construction Management education: A practical alternative to physical site visits
Construction site visits and hands-on experiences are among the important instruments for educators in construction engineering and management to provide students with valuable knowledge and more engaging learning experiences. However, in addition to its existing logistical challenges, the COVID-19 pandemic has made site visits even more inaccessible as in-person classes and site visits moved to distant learning or got canceled. In a distance education system, conducting a physical site visit is not an easy task. This study focuses on the use of virtual site visits in construction and experiencing virtual hands-on training using immersive videos. Three types of video formats were used as the main content delivery methods in this pilot study namely, 2D flat, 360-degree, and 180-degree 3D videos. This method was adopted and tested in two courses that were previously face-to-face, which were then shifted to an online format due to the COVID-19 pandemic. The use of immersive videos gave students who would not have the ability to experience a physical site visit, the opportunity to experience the construction site environment and receive educational direction during a pre-recorded, hands-on, immersive video project. The goal of this study is to understand students’ experience with the provided technology, necessary improvement, implications for future research, and the potential implementations of this technology. A costume set of questionnaires was designed to retrieve students’ feedback on their experience which includes a comparison of different content delivery methods and four other study measures: knowledge retention, sense of presence, user experience, and overall satisfaction. Multiple statistical analyses were conducted on the collected data to provide both descriptive details and further insight into the study parameters and their relationship with each other and between different parameters.
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来源期刊
CiteScore
6.90
自引率
8.60%
发文量
44
审稿时长
26 weeks
期刊最新文献
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