数字媒体实践:探索加纳高中平面设计学生的挑战

George Kushiator, Michael Adashie, Bertha Ayim, Innocent Yao Klodzi
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摘要

过去三十年来,数字技术的发展和引入影响了人类生活的方方面面。自从数码科技进入学校和大学,大多数平面设计专业的学生在使用数码科技进行各种艺术表达时遇到困难。因此,在视觉艺术课堂上利用信息和通信技术(ICT)对学生来说是相当具有挑战性的。因此,本研究旨在探讨加纳高中平面设计学生所面临的挑战。这项研究是定量进行的。它采用了有目的的抽样方法,选择了四所高级中学,其中视觉艺术在加纳沃尔塔地区的何市进行了研究。采用简单随机抽样的方法,从四所学校中抽取400名学生回答设计的问卷。结果显示,在视觉艺术课上,GD学生没有在设计知识中运用电脑应用来提高创造力,因为他们没有学到如何在实际工作中使用电脑应用软件。我们建议有需要进行调查,以了解影响资讯及通讯科技在高级中学视觉艺术学习中适当整合的因素。其次,在课堂上训练学生使用ICT软件进行平面设计工作。关键词:平面设计,数字技术,视觉艺术教育,计算机
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Digital Media Practices: Exploring the Challenges of Graphic Design Students in Senior High Schools in Ghana
The development and introduction of digital technology for the past three decades have affected every aspect of human life. Since the introduction of digital technology in schools and colleges, most Graphic Design(GD) students have had difficulties making use of these digital technologies for their various artistic expressions. Therefore, exploiting the use of Information and Communications Technology (ICT) in the visual arts classroom has been rather challenging for students. This study thus set out to explore the challenges of Graphic design students in Senior High Schools (SHS) in Ghana. The study was conducted quantitatively. It employed the purposive sampling methodology to select four Senior High Schools where Visual Arts is studied in the Ho Municipality in the Volta Region of Ghana. The simple random sampling method was used to select 400 students from the four schools to answer the designed questionnaire. The result revealed that GD students do not involve computer applications in design knowledge to enhance creativity in the Visual Arts class because they were not taught how to use the computer application software for their practical work. It is recommended that there is a need to investigate to know the factors affecting the proper integration of ICT in the learning of Visual Art at the SHS level. Secondly, students should be trained to use ICT software to do Graphic Design work in the classroom. Keywords: Graphic Design, Digital Technology, Visual Art Education, Computers.
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