STEAM和ESD的整合:提高对流体概念和创造力的理解

Nur Khoiri, Fenny Roshayanti, Rezki Widarti
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引用次数: 0

摘要

本研究的目的是开发一种学习模型,将面向esd的STEAM与流体思想相结合,以产生面向esd的基于STEAM的学习。本研究采用Borg和Gall模型,该模型简化为三步。使用专家和教育从业者的问卷调查、学生创造力观察表以及测试前和测试后表格来评估有效性和文件。数据分析包括定量和定性两种方法。研究结果证明了基于steam的物理学习工具的特点,包括提高创造力和学生的学习成果。分析如何在开发的流体材料中使用以esd为重点的基于steam的学习资源会产生有益的结果。中等类别的学生学习成绩有所提高。学生在创造力方面的平均得分为86.12%,属于“非常好”类别,显示使用基于STEAM科目的工作表和“可持续发展教育”等学习资源,在提高学生的创造力和学习成果方面取得了成功。本研究对提高学生对物理教育的兴趣具有启示意义。本研究的发现也可用于建议课程设计者将该模型纳入物理教师在其课程中教授物理时使用。
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Integration of STEAM and ESD: Improving the understanding of fluid concepts and creativity
The aim of this study was to develop a learning model that integrated ESD-oriented STEAM with fluid ideas to produce ESD-oriented STEAM-based learning. This study employs the Borg and Gall model which is simplified into three steps. The effectiveness and documentation were evaluated using questionnaires for experts and educational practitioners, observation sheets for student creativity and pre- and post-test sheets. The data analysis involves both quantitative and qualitative methods. The findings demonstrated the characteristics of STEAM-based physics learning tools including increased creativity and student learning outcomes. Analyzing how ESD-focused STEAM-based learning resources are used in the developed fluid material yields beneficial results. Student learning outcomes increased in the moderate category. The average score for student creativity was 86.12% in the very good category showing that the usage of learning resources including worksheets based on STEAM subjects and ESD was successful in enhancing creativity and student learning outcomes. This study has implications for improving student interest in physics education. The findings of this study can also be used to advise curriculum designers to incorporate this model for physics teachers to use while instructing physics in their courses.
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来源期刊
CiteScore
3.30
自引率
0.00%
发文量
32
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