西班牙电子游戏制作中的众筹:在Kickstarter上的演变和成功

Q1 Social Sciences Comunicacion y Sociedad Pub Date : 2023-10-02 DOI:10.15581/003.36.4.117-133
Juan-Salvador Victoria-Mas, Eva-María Ramos-Ábalos, José-Borja Arjona-Martín
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引用次数: 0

摘要

本研究探讨了西班牙电子游戏开发中使用众筹平台的情况。它是以平台为中心的研究小组的一部分,目的是对其中包含的数据进行定量分析。具体来说,我们将分析Kickstarter为西班牙电子游戏开发项目提供的数据。正态性检验表明变量不服从正态分布,因此使用非参数检验。西班牙运动的成功率为28.4%,总病例数,2020年为40.8%,自2015年以来稳步增长。平均资金为16586.76欧元,成功的活动为5056.67欧元;然而,中位数表明,50%的样本资金不超过1653欧元。回归模型用于开发方程式,以计算在PC和主机上发行游戏所需的资金,以及获得既定资金所需的支持者数量。
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Crowdfunding in the production of video games in Spain: Evolution and success on Kickstarter
This research addresses the use of crowdfunding platforms for the development of video games in Spain. It is part of the group of platform-centred research in order to develop a quantitative analysis of the data contained in them. Specifically, the data provided by Kickstarter for Spanish video game development projects is analysed. Normality tests indicated that the variables do not follow a normal distribution, hence non-parametric tests were used. The success rate of Spanish campaigns is 28.4% for the total number of cases, 40.8% in 2020, which is a steady growth since 2015. The average funding is €16,586.76, €50,056.67 for successful campaigns; however, the median indicates that 50% of the sample does not exceed €1,653 in funding. Regression models are used to develop equations to calculate the amount of funding needed to publish on PC and console, and the number of backers needed to achieve a given amount of funding.
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来源期刊
Comunicacion y Sociedad
Comunicacion y Sociedad Social Sciences-Communication
CiteScore
3.20
自引率
0.00%
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