以人工智能为基础的媒体开发的数学学习评估课程

Raras Kartika Sari, Donna Avianty
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引用次数: 0

摘要

本研究属于开发研究(R&D)。本研究旨在开发基于人工智能(AI)的学习媒体,用于数学学习评价课程。本研究采用ADDIE模型(分析、设计、开发、实施和评估)进行。该媒体是利用几个人工智能工具开发的,即ChatGPT, Fliki, Toonme和D-ID。专家们对人工智能媒体的平均评价为“好”。媒体在外观方面获得78%的好评,在使用方面获得85%的好评,在材料呈现方面获得80%的好评。根据教材专家的评价,已开发的产品在教材的适用性方面达到良好的79%,在教材的连贯性方面达到良好的80%。根据语言学家的评估,开发的产品在使用的语言方面获得了82%的非常好的评级。在音频语言的发音方面,78%的分数属于好类别,在语言选择方面,79%的分数属于好类别。基于专家的验证和评估结果,小群体试验,大群体试验,然后对最初开发的媒体产品进行修订,宣布基于人工智能的数学学习评估课程学习媒体在该领域的使用和开发是可行的。
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PENGEMBANGAN MEDIA AJAR BERBASIS ARTIFICIAL INTELEGENCE PADA MATA KULIAH EVALUASI PEMBELAJARAN MATEMATIKA
This research is a development research (R&D). This study aims to develop learning media based on Artificial Intelligence (AI) in mathematics learning evaluation courses. The research was developed using the ADDIE model (analysis, design, development, implementation and evaluation). The media was developed by utilizing several AI tools, namely ChatGPT, Fliki, Toonme and D-ID. Experts provide an assessment of AI-based media with an average rating of Good. Media gets 78% Good in terms of appearance, 85% in a very good category in terms of use, and 80% in a good category in terms of presentation of material. Based on the assessment of material experts, the products that have been developed get 79% in the good category in terms of the suitability of the teaching materials and the assessment of the coherence of the material is 80% in the good category. Based on the assessment of linguists, the developed product received an 82% rating in the very good category in terms of the language used. A score of 78% is in a good category in terms of the pronunciation of the language in audio and a score of 79% is in a good category in language selection. Based on the results of the validation and assessment of experts, small group trials, large group trials and then revisions to the initial media products developed, the Artificial Intelligence-based learning media for mathematics learning evaluation courses is declared feasible to be used and exploited in the field.
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STUDI ETNOMATEMATIKA GARIS DAN SUDUT PADA MOTIF SENI RUMAH BUDAYA SUMBA PENGEMBANGAN LIVEWORKSHEETS INTERAKTIF UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS SISWA PENGEMBANGAN MEDIA ULAR TANGGA DENGAN MODEL REALISTIC MATHEMATICS EDUCATION PADA PEMAHAMAN KONSEP MATEMATIKA PENGEMBANGAN BAHAN AJAR GEOMETRI DALAM PERMAINAN LATO-LATO ANALISIS PEMBELAJARAN PROBLEM BASED LEARNING (PBL) DENGAN PEMECAHAN MASALAH BERBANTUAN KOMIK LITERASI NUMERASI DAN ETNOMATEMATIKA
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