人类与食物互动的重大挑战

IF 5.3 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS International Journal of Human-Computer Studies Pub Date : 2023-12-03 DOI:10.1016/j.ijhcs.2023.103197
Florian ‘Floyd’ Mueller , Marianna Obrist , Ferran Altarriba Bertran , Neharika Makam , Soh Kim , Christopher Dawes , Patrizia Marti , Maurizio Mancini , Eleonora Ceccaldi , Nandini Pasumarthy , Sahej Claire , Kyung seo Jung , Jialin Deng , Jürgen Steimle , Nadejda Krasteva , Matti Schwalk , Harald Reiterer , Hongyue Wang , Yan Wang
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引用次数: 0

摘要

人们对将互动技术与食物相结合的兴趣越来越大,这导致了一个新的研究领域,即人与食物的互动。虽然食品体验越来越多地受益于互动技术,例如食品跟踪应用程序、3d打印食品和餐桌投影,但该领域更系统的进步受到阻碍,因为到目前为止,该领域面临的重大挑战还没有全面的表述。为了进一步巩固围绕这一主题的对话,我们邀请了21位HFI专家参加为期5天的研讨会。目的是回顾我们自己和之前的工作,以确定人类与食物相互作用的重大挑战。结果是人类与食物互动的10大挑战,跨越4个类别(技术、用户、设计和道德)。通过提出这些重大挑战,我们的目标是帮助研究人员推动人类-食物相互作用的研究领域向前发展。
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Grand challenges in human-food interaction

There is an increasing interest in combining interactive technology with food, leading to a new research area called human-food interaction. While food experiences are increasingly benefiting from interactive technology, for example in the form of food tracking apps, 3D-printed food and projections on dining tables, a more systematic advancement of the field is hindered because, so far, there is no comprehensive articulation of the grand challenges the field is facing. To further and consolidate conversations around this topic, we invited 21 HFI experts to a 5-day seminar. The goal was to review our own and prior work to identify the grand challenges in human-food interaction. The result is an articulation of 10 grand challenges in human-food interaction across 4 categories (technology, users, design and ethics). By presenting these grand challenges, we aim to help researchers move the human-food interaction research field forward.

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来源期刊
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies 工程技术-计算机:控制论
CiteScore
11.50
自引率
5.60%
发文量
108
审稿时长
3 months
期刊介绍: The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities. Research areas relevant to the journal include, but are not limited to: • Innovative interaction techniques • Multimodal interaction • Speech interaction • Graphic interaction • Natural language interaction • Interaction in mobile and embedded systems • Interface design and evaluation methodologies • Design and evaluation of innovative interactive systems • User interface prototyping and management systems • Ubiquitous computing • Wearable computers • Pervasive computing • Affective computing • Empirical studies of user behaviour • Empirical studies of programming and software engineering • Computer supported cooperative work • Computer mediated communication • Virtual reality • Mixed and augmented Reality • Intelligent user interfaces • Presence ...
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