掌握媒体:保罗-格拉纳塔《马歇尔-麦克卢汉的棋盘游戏--MediuM》评述

New Explorations Pub Date : 2023-11-23 DOI:10.7202/1107742ar
Luke R. J. Maynard, Vanessa Martins, Kathryn Hawkins
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引用次数: 0

摘要

本文旨在评述多伦多大学圣迈克尔学院的保罗-格拉纳塔(Paolo Granata)教授与其图书与媒体研究课程的学生共同开发的棋盘游戏 "媒体"(The MediuM)。该游戏以马歇尔-麦克卢汉(Marshall McLuhan)的 "媒体法则"(Laws of Media)为基础,其目标之一是激发学生的创造力和快速思考能力。玩过这个游戏后,我们推断它鼓励玩家思考麦克卢汉所说的技术是如何决定社会的,同时人又是如何在功能上无法与技术分离的。
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Mastering Media: A Review of Paolo Granata’s MediuM - A Marshall McLuhan Board Game
The aim of this paper is to review The MediuM, a board game developed by professor Paolo Granata with his students in the Book & Media Studies Program at St. Michael’s College in the University of Toronto. It is based on Marshall McLuhan’s Laws of Media and one of its goals is to stimulate creative and fast thinking skills. After playing the game, we inferred that it encourages players to think about how technology, as McLuhan argued, determines society and, at the same time, how people cannot be functionally separated from them.
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