开发有关 "班查希拉"(Bhinneka Tunggal Ika)主题的电子谜题学习媒体,以塑造班查希拉(Pancasila)课程 MAN 1 Banyumas 十年级学生的形象

Apriana Nurlaeli, Wildan Nurul Fajar, Elly Hasan Sadeli
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摘要

本研究旨在为 "Bhinneka Tunggal Ika "主题开发电子益智学习媒体,并评估使用该电子益智学习媒体来塑造班尤马斯第一城域网十年级班卡希拉学生形象的可行性。本研究采用的研究方法是博格(Borg)和加尔(Gall)发展模式下的研究与发展(RnD)。样本包括 X-13 班的学生。数据收集技术包括观察、访谈、问卷调查、前测和后测。数据分析包括媒体的验证分析、实用性分析和有效性分析。根据研究结果,为 "Bhinneka Tunggal Ika "主题开发的电子谜题学习媒体被认为适合用作学习媒体,以塑造班查希拉学生的形象。这体现在知识掌握程度的提高上,前测平均得分率为 62.2%,后测平均得分率为 88.4%。有效性和实用性测试结果的总平均值为 83.81%,表明该类别的可行性很高。有效性测试的学习达成率也达到了 100%,属于高效类。N-gain 的计算表明学习成果有所提高,得分为 0.70,属于高。
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The Development of E-Puzzle Learning Media on the Bhinneka Tunggal Ika Topic in Shaping the Profile of Pancasila Students in Grade X of MAN 1 Banyumas
This study aims to develop e-puzzle learning media for the "Bhinneka Tunggal Ika" topic and to assess the feasibility of using this e-puzzle learning media to shape the profile of Pancasila students in grade X at MAN 1 Banyumas. The research method used in this study is Research and Development (RnD) with the Borg and Gall development model. The sample consists of class X-13. Data collection techniques include observation, interviews, questionnaires, pretests, and post-tests. Data analysis includes validation analysis, practicality analysis, and effectiveness analysis of the media. Based on the research, the development of e-puzzle learning media for the "Bhinneka Tunggal Ika" topic to shape the profile of Pancasila students is deemed suitable for use as a learning media. This is demonstrated by increased knowledge acquisition, with an average pretest score of 62.2% and an average post-test score of 88.4%. The validity and practicality test results have an overall average of 83.81%, indicating a highly feasible category. The effectiveness test also yielded a 100% learning achievement rate, categorized as highly effective. The calculation of N-gain indicates an increase in learning outcomes, with a score of 0.70, categorized as high.
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