从用户驱动的事件中学习生成自动化序列

IF 3.6 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies Pub Date : 2024-01-12 DOI:10.1145/3631427
Yunpeng Song, Yiheng Bian, Xiaorui Wang, Zhongmin Cai
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引用次数: 0

摘要

让智能设备按照预期学习自动操作是一项至关重要但又极具挑战性的任务。传统的设备自动化 "触发-行动 "规则方法在复杂的场景中容易产生歧义。为了解决这个问题,我们提出了一种数据驱动方法,利用记录的用户驱动事件序列来预测用户可能采取的行动,并生成细粒度的设备自动化序列。我们的主要直觉是,用户驱动的事件序列与人类撰写的文章和程序一样,受一致的语义上下文支配,并包含可建模的规律性,从而生成表达用户偏好的序列。我们介绍的 ASGen 是一种深度学习框架,它将序列信息、事件属性和外部知识结合在一起,形成事件表示法并输出任意长度的序列,从而促进自动化。为了从定量和定性两个角度对我们的方法进行评估,我们使用包含超过 440 万个事件的现实数据集进行了两项研究。结果表明,我们的方法超越了其他方法,能提供更准确的建议。与人工生成的自动化序列相比,我们的模型生成的自动化序列被认为同样合理,甚至更加有用。
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Learning from User-driven Events to Generate Automation Sequences
Enabling smart devices to learn automating actions as expected is a crucial yet challenging task. The traditional Trigger-Action rule approach for device automation is prone to ambiguity in complex scenarios. To address this issue, we propose a data-driven approach that leverages recorded user-driven event sequences to predict potential actions users may take and generate fine-grained device automation sequences. Our key intuition is that user-driven event sequences, like human-written articles and programs, are governed by consistent semantic contexts and contain regularities that can be modeled to generate sequences that express the user's preferences. We introduce ASGen, a deep learning framework that combines sequential information, event attributes, and external knowledge to form the event representation and output sequences of arbitrary length to facilitate automation. To evaluate our approach from both quantitative and qualitative perspectives, we conduct two studies using a realistic dataset containing over 4.4 million events. Our results show that our approach surpasses other methods by providing more accurate recommendations. And the automation sequences generated by our model are perceived as equally or even more rational and useful compared to those generated by humans.
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来源期刊
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies Computer Science-Computer Networks and Communications
CiteScore
9.10
自引率
0.00%
发文量
154
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