通过基于计算机的游戏化加强 EFL 学习:影响调查。

Brahim Mrissa, Khadija Anasse
{"title":"通过基于计算机的游戏化加强 EFL 学习:影响调查。","authors":"Brahim Mrissa, Khadija Anasse","doi":"10.36892/ijlls.v5i4.1463","DOIUrl":null,"url":null,"abstract":"This study examines the impact of computer-based gamification on English language learning among adult and young learners. In order to gauge any potential impact of this teaching technique on learners, empirical research has been conducted using a quantitative design. Relevant data was collected using two quantitative data collection instruments; a questionnaire and a proctored test. The questionnaire sought to get insights into adult learners’ perspectives with regard to web-based learning while the test measured any impact of using Kahoot on English language performance and retention. The current study showed that the use of Kahoot positively affects learners' performance, motivation, engagement, and retention of English language skills and components. Besides, this research offers valuable recommendations to ESL teachers and designers of teaching materials as well, suggesting more integration of gamification in language teaching programs to enhance motivation and enjoyment in the EFL classroom. Furthermore, it emphasizes some advantages and drawbacks of integrating web-based gamification in teaching. \n ","PeriodicalId":506434,"journal":{"name":"International Journal of Language and Literary Studies","volume":"60 7","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-01-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Enhancing EFL Learning Through Computer-Based Gamification: An Investigation of Impact.\",\"authors\":\"Brahim Mrissa, Khadija Anasse\",\"doi\":\"10.36892/ijlls.v5i4.1463\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This study examines the impact of computer-based gamification on English language learning among adult and young learners. In order to gauge any potential impact of this teaching technique on learners, empirical research has been conducted using a quantitative design. Relevant data was collected using two quantitative data collection instruments; a questionnaire and a proctored test. The questionnaire sought to get insights into adult learners’ perspectives with regard to web-based learning while the test measured any impact of using Kahoot on English language performance and retention. The current study showed that the use of Kahoot positively affects learners' performance, motivation, engagement, and retention of English language skills and components. Besides, this research offers valuable recommendations to ESL teachers and designers of teaching materials as well, suggesting more integration of gamification in language teaching programs to enhance motivation and enjoyment in the EFL classroom. Furthermore, it emphasizes some advantages and drawbacks of integrating web-based gamification in teaching. \\n \",\"PeriodicalId\":506434,\"journal\":{\"name\":\"International Journal of Language and Literary Studies\",\"volume\":\"60 7\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-01-09\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal of Language and Literary Studies\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.36892/ijlls.v5i4.1463\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Language and Literary Studies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.36892/ijlls.v5i4.1463","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

本研究探讨了基于计算机的游戏化对成人和青少年英语学习者的影响。为了评估这种教学技术对学习者的潜在影响,我们采用定量设计进行了实证研究。相关数据是通过两种定量数据收集工具收集的:问卷调查和模拟测试。调查问卷旨在了解成人学习者对网络学习的看法,而测试则衡量了使用 Kahoot 对英语成绩和保留率的影响。目前的研究表明,Kahoot 的使用对学习者的表现、学习动机、参与度以及英语语言技能和内容的保持都有积极影响。此外,本研究还为英语教师和教材设计者提供了有价值的建议,建议在语言教学项目中更多地融入游戏化,以提高英语课堂教学的积极性和趣味性。此外,研究还强调了将网络游戏化融入教学的一些优点和缺点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Enhancing EFL Learning Through Computer-Based Gamification: An Investigation of Impact.
This study examines the impact of computer-based gamification on English language learning among adult and young learners. In order to gauge any potential impact of this teaching technique on learners, empirical research has been conducted using a quantitative design. Relevant data was collected using two quantitative data collection instruments; a questionnaire and a proctored test. The questionnaire sought to get insights into adult learners’ perspectives with regard to web-based learning while the test measured any impact of using Kahoot on English language performance and retention. The current study showed that the use of Kahoot positively affects learners' performance, motivation, engagement, and retention of English language skills and components. Besides, this research offers valuable recommendations to ESL teachers and designers of teaching materials as well, suggesting more integration of gamification in language teaching programs to enhance motivation and enjoyment in the EFL classroom. Furthermore, it emphasizes some advantages and drawbacks of integrating web-based gamification in teaching.  
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Examining the Quality of Arabic Subtitles: A Multi-dimensional Assessment Approach Benefits, Challenges, and Attitudes Toward ChatGPT in English Writing Courses at Saudi Universities An Action Research on the Impact of Podcasts in Grammar Learning of Elementary Students Learner Autonomy, Language Learning Strategies and English Language Proficiency of Filipino Senior High School Students The Ambiguity Commune of The Novel “The Magic Mountain”: Social Class Tensions and Inquiry of Self
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1