图书馆员对印度尼西亚大学图书馆采用虚拟现实和增强现实技术准备情况的看法

IF 1.1 Q3 INFORMATION SCIENCE & LIBRARY SCIENCE Digital Library Perspectives Pub Date : 2024-02-14 DOI:10.1108/dlp-05-2023-0041
Nina Mayesti, Chen Hao Huang, Aviazka Firdhaussi Azmir, Diah Melati Adzani
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引用次数: 0

摘要

目的本研究旨在确定印度尼西亚大学图书馆采用虚拟现实(VR)/增强现实(AR)技术的程度,并确定图书馆员对图书馆就绪程度的看法。评估围绕两个关键维度展开:以承诺和效能衡量的图书馆准备程度,以及通过认知和情感方面评估的图书馆员准备程度。259 名来自大学图书馆的图书馆员(均为印度尼西亚高等教育图书馆论坛的成员)对在线调查做出了回应。研究结果印度尼西亚的大学图书馆,尤其是中爪哇省的大学图书馆,对 VR/AR 表现出了浓厚的兴趣,尽管目前采用率较低。图书馆员相信他们的承诺和采用效率,但需要在预算采购和人力资源方面加以改进。图书馆员对利用 VR/AR 创新学术活动持乐观态度,尽管在合作、数据管理和人力资源不安全方面存在担忧。研究强调了图书馆员和图书馆的准备程度对 VR/AR 应用的同时影响,强调了他们在图书馆管理中的相互联系和相互支持。这些研究结果提供了印尼大学图书馆采用 VR/AR 的总体概况,并有助于了解考虑采用 VR/AR 的印尼大学的具体需求和兴趣。在印尼的背景下,尽管大学图书馆承诺并努力启用 VR/AR 技术,但据作者所知,本研究首次尝试将图书馆员的观点作为图书馆管理的一部分,以研究他们在采用 VR/AR 技术过程中可能面临的困境。这项研究还发现,图书馆员的认知和情感准备程度是能够影响其充分采用的个人特征和资源。
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Librarians’ views of the readiness of university libraries in Indonesia to adopt virtual and augmented reality

Purpose

This study aims to determine the extent of virtual reality (VR)/augmented reality (AR) adoption in university libraries in Indonesia and identify librarians’ views of library readiness. The assessment centers on two crucial dimensions: library readiness, gauged by commitment and efficacy, and librarian readiness, appraised through cognitive and affective aspects.

Design/methodology/approach

The research features a survey-based quantitative method. A sample of 259 librarians from university libraries, all members of the Indonesian Higher Education Library Forum, responded to the online survey.

Findings

Indonesian university libraries, especially in Central Java, express strong interest in VR/AR despite low current adoption. Librarians believe in their commitment and efficacy for adoption, with improvements needed in budget procurement and human resources. Librarians are optimistic about innovating academic activities with VR/AR, despite concerns about collaboration, data governance and human resource insecurity. The research underscores the simultaneous influence of librarians’ and libraries’ readiness on VR/AR adoption, emphasizing their interconnectedness and mutual support within library management.

Practical implications

There are practical implications for library institutions in Indonesia in terms of understanding the attendant opportunities and challenges when preparing organizational ecosystems. These findings provide a broad overview of VR/AR adoption in university libraries in Indonesia and contribute to understanding the specific needs and interests of universities in Indonesia considering adopting VR/AR. In addition to preparing adequate infrastructure, libraries should ensure the availability of adequate human resources.

Originality/value

In the Indonesian context, this study, to the best of the authors’ knowledge, makes the first attempt to examine the librarian’s view as part of library management to face the dilemmas that may arise during the adoption of VR/AR despite university libraries’ commitment and efficacy to enable this technology. This research also identifies librarians’ cognitive and affective readiness as individual characteristics and resources able to influence adequate adoption.

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来源期刊
Digital Library Perspectives
Digital Library Perspectives INFORMATION SCIENCE & LIBRARY SCIENCE-
CiteScore
3.90
自引率
11.80%
发文量
26
期刊介绍: Digital Library Perspectives (DLP) is a peer-reviewed journal concerned with digital content collections. It publishes research related to the curation and web-based delivery of digital objects collected for the advancement of scholarship, teaching and learning. And which advance the digital information environment as it relates to global knowledge, communication and world memory. The journal aims to keep readers informed about current trends, initiatives, and developments. Including those in digital libraries and digital repositories, along with their standards and technologies. The editor invites contributions on the following, as well as other related topics: Digitization, Data as information, Archives and manuscripts, Digital preservation and digital archiving, Digital cultural memory initiatives, Usability studies, K-12 and higher education uses of digital collections.
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