{"title":"通过角色扮演法提高印尼语学习效果","authors":"Erwin Eka Saputra","doi":"10.62386/jised.v2i1.43","DOIUrl":null,"url":null,"abstract":"The problem in this classroom action research is that the low value of Indonesian through the role playing method can improve the speaking skills of Class V students at SDN 219 Ara, Bonto Bahari District, Bulukumba Regency. Bulukumba. The approach used is a qualitative approach. The type of research used is classroom action research which consists of two cycles, where each cycle consists of two meetings, with activity procedures including planning, implementation, observation and reflection. The subjects in this study were teachers and fifth grade students at SDN 219 Ara, Bonto Bahari District, Bulukumba Regency. Those who are actively registered in the odd semester of the 2012/2013 academic year have 10 students, consisting of 9 boys and 1 girl. Data collection techniques used are observation, tests and documentation. The data analysis technique used is descriptive quantitative analysis. The indicators of the success of this research are the indicators of the process and results of speaking skills. The results show that with the optimal application of the Role Playing method, student learning activities increase, this can be seen in the first cycle being in the medium category because it is seen from the results of the speaking skills test at the end of the first cycle where the average score The average student has not reached the predetermined KKM and in the second cycle is in the very high category. Thus there is an increase in students' speaking skills in Indonesian subjects after the implementation of the Role Playing method can increase.","PeriodicalId":517164,"journal":{"name":"Jised : Journal of Information System and Education Development","volume":"12 2","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-02-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Peningkatkan Hasil Belajar Bahasa Indonesia Melalui Metode Role Playing\",\"authors\":\"Erwin Eka Saputra\",\"doi\":\"10.62386/jised.v2i1.43\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The problem in this classroom action research is that the low value of Indonesian through the role playing method can improve the speaking skills of Class V students at SDN 219 Ara, Bonto Bahari District, Bulukumba Regency. Bulukumba. The approach used is a qualitative approach. The type of research used is classroom action research which consists of two cycles, where each cycle consists of two meetings, with activity procedures including planning, implementation, observation and reflection. The subjects in this study were teachers and fifth grade students at SDN 219 Ara, Bonto Bahari District, Bulukumba Regency. Those who are actively registered in the odd semester of the 2012/2013 academic year have 10 students, consisting of 9 boys and 1 girl. Data collection techniques used are observation, tests and documentation. The data analysis technique used is descriptive quantitative analysis. The indicators of the success of this research are the indicators of the process and results of speaking skills. The results show that with the optimal application of the Role Playing method, student learning activities increase, this can be seen in the first cycle being in the medium category because it is seen from the results of the speaking skills test at the end of the first cycle where the average score The average student has not reached the predetermined KKM and in the second cycle is in the very high category. Thus there is an increase in students' speaking skills in Indonesian subjects after the implementation of the Role Playing method can increase.\",\"PeriodicalId\":517164,\"journal\":{\"name\":\"Jised : Journal of Information System and Education Development\",\"volume\":\"12 2\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-02-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Jised : Journal of Information System and Education Development\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.62386/jised.v2i1.43\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Jised : Journal of Information System and Education Development","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.62386/jised.v2i1.43","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
本课堂行动研究的问题是,通过角色扮演法可以提高布卢昆巴县邦托巴哈里区 SDN 219 Ara 五年级学生的印尼语水平。布卢昆巴采用的方法是定性方法。采用的研究类型是课堂行动研究,包括两个周期,每个周期包括两次会议,活动程序包括计划、实施、观察和反思。本研究的对象是布卢昆巴县邦托巴哈里区 SDN 219 Ara 学校的教师和五年级学生。在 2012/2013 学年单数学期注册的学生共有 10 名,其中男生 9 名,女生 1 名。数据收集技术包括观察、测试和记录。使用的数据分析技术是描述性定量分析。本研究的成功指标是口语技能的过程和结果指标。结果表明,随着角色扮演法的优化应用,学生的学习活动增加了,这一点在第一周期属于中等水平,因为从第一周期结束时的口语技能测试结果可以看出,平均分没有达到预定的 KKM,而在第二周期属于非常高的水平。因此,在实施角色扮演法后,学生的印尼语学科口语能力有所提高。
Peningkatkan Hasil Belajar Bahasa Indonesia Melalui Metode Role Playing
The problem in this classroom action research is that the low value of Indonesian through the role playing method can improve the speaking skills of Class V students at SDN 219 Ara, Bonto Bahari District, Bulukumba Regency. Bulukumba. The approach used is a qualitative approach. The type of research used is classroom action research which consists of two cycles, where each cycle consists of two meetings, with activity procedures including planning, implementation, observation and reflection. The subjects in this study were teachers and fifth grade students at SDN 219 Ara, Bonto Bahari District, Bulukumba Regency. Those who are actively registered in the odd semester of the 2012/2013 academic year have 10 students, consisting of 9 boys and 1 girl. Data collection techniques used are observation, tests and documentation. The data analysis technique used is descriptive quantitative analysis. The indicators of the success of this research are the indicators of the process and results of speaking skills. The results show that with the optimal application of the Role Playing method, student learning activities increase, this can be seen in the first cycle being in the medium category because it is seen from the results of the speaking skills test at the end of the first cycle where the average score The average student has not reached the predetermined KKM and in the second cycle is in the very high category. Thus there is an increase in students' speaking skills in Indonesian subjects after the implementation of the Role Playing method can increase.