设计思考过程中的游戏设计 用于支持旅游业的视频游戏开发模式

Deddy Stevano H. Tobing
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摘要

本文讨论电子游戏对旅游业的影响。电子游戏已成为一种风靡全球、发展迅速的娱乐形式。本文揭示了电子游戏如何通过身临其境的虚拟体验来促进旅游业的发展,如何探索拥有迷人风景的虚构世界,以及如何展示不同地区的文化和历史遗产。杜波依斯和吉布斯提出的理论认为,电子游戏可以影响游客游览与电子游戏相关旅游景点的动机。尽管电子游戏具有促进旅游业发展的潜力,但研究表明,其效果仍低于电影或印刷媒体。然而,以旅游为主题的电子游戏的开发为游戏开发商和旅游业提供了机遇。通过将先进技术与创意相结合,视频游戏可以提供教育体验、宣传旅游目的地,并为玩家创造新的价值。作者提出了一个新的框架,将设计思维与游戏设计相结合,作为开发支持旅游业的视频游戏的更有效方法。关键词:视频游戏、旅游业、游戏设计、设计思维
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Game Design in the Design Thinking Process For a Video Game Development Model to Support Tourism
This article discusses the influence of video games on the tourism industry. Video games have become a popular and rapidly growing form of entertainment worldwide. This article reveals how video games can promote tourism through immersive virtual experiences, explore fictional worlds with stunning landscapes, and showcase the culture and historical heritage of various regions different. Dubois and Gibbs proposed the theory that video games can influence tourists’ motivation to visit video gamerelated tourist attractions. Although video games have the potential to boost tourism, research shows that their effectiveness is still lower than that of cinema or print media. However, the development of video games with tourism themes offers opportunities for game developers and the tourism industry. By combining advanced technology and creativity, video games can provide educational experiences, promote tourist destinations, and create new value for players. The author offers a new framework that integrates design thinking with game design as a more effective approach in developing video games that support tourism. Keywords: video game, tourism, game design, design thinking
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