通过基于民族数学的互动多媒体提高创造性思维能力和学习动机:小学实验研究

Istabiqul Ilma, Riyadi, Budi Usodo
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引用次数: 0

摘要

本研究旨在确定基于民族数学的交互式多媒体对小学生创造性思维能力和学习动机的影响。本研究采用了定量的准实验方法。研究在 Gentan 01 公立小学、Purbayan 01 公立小学和 Kudu 01 公立小学进行。数据收集方法包括测试、问卷调查和文献记录。数据分析阶段包括进行多元正态性检验、方差和协方差矩阵的同质性检验、测前数据平衡检验以及多元方差分析的假设检验。研究结果表明,多元测试输出的 sig 值为 0,0001<0,05 或拒绝假设。这说明实验班与对照班在创造性思维能力和学习动机的平均值上存在差异。因此,可以得出结论,基于民族数学的交互式多媒体同时(共同)影响了创造性思维能力和学习动机。
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Improving creative thinking skills and learning motivation through ethnomathematics-based interactive multimedia: An experimental study in primary school
This research aimed to determine the effect of ethnomathematics-based interactive multimedia to creative thinking skills and learning motivation of elementary school students. This research used quasi experiment of quantitave approach. This research was conducted at Gentan 01 Public Elementary School, Purbayan 01 Public Elementary School, and Kudu 01 Public Elementary School. The data collection method used test, questionnaires, and documentation. The stages of data analysis include conducting multivariate normality tests, homogeneity tests of variance and covariance matrices, pretest data balance tests, and hypothesis testing with multivariate analysis of variance. The research showed that Multivariate Tests output obtained a sig. value of 0,0001<0,05 or hypothesis is rejected. This means that there was a difference in the average of creative thinking skills and learning motivation between the experimental class and control class. Therefore, it can be concluded that ethnomathematics-based interactive multimedia impacted creative thinking skills and learning motivation simultaneously (together).
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