FuncScene:通过变异自动编码器框架进行以功能为中心的室内场景合成

IF 1.3 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Computer Aided Geometric Design Pub Date : 2024-04-29 DOI:10.1016/j.cagd.2024.102319
Wenjie Min, Wenming Wu, Gaofeng Zhang, Liping Zheng
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引用次数: 0

摘要

室内场景合成的主要挑战之一是保持合成场景的功能性,以创造实用的室内环境。功能组具有平衡室内空间全局结构和局部场景的能力。在本文中,我们提出了一个以功能为中心的室内场景合成框架,命名为 FuncScene。我们的主要想法是利用功能组作为连接局部场景和全局结构的中介,从而实现从粗到细的室内场景合成,同时保持合成场景的功能性和实用性。在合成室内场景时,首先使用生成模型生成功能组,然后通过搜索和匹配数据集中的特定功能组来实现实例化。所提出的框架还能更容易地实现场景合成的多级生成控制,而这对以前的工作来说具有挑战性。各种室内场景合成任务的广泛实验证明了我们方法的有效性。定性和定量评估表明,所提出的框架优于现有的最先进方法。
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FuncScene: Function-centric indoor scene synthesis via a variational autoencoder framework

One of the main challenges of indoor scene synthesis is preserving the functionality of synthesized scenes to create practical and usable indoor environments. Function groups exhibit the capability of balancing the global structure and local scenes of an indoor space. In this paper, we propose a function-centric indoor scene synthesis framework, named FuncScene. Our key idea is to use function groups as an intermedium to connect the local scenes and the global structure, thus achieving a coarse-to-fine indoor scene synthesis while maintaining the functionality and practicality of synthesized scenes. Indoor scenes are synthesized by first generating function groups using generative models and then instantiating by searching and matching the specific function groups from a dataset. The proposed framework also makes it easier to achieve multi-level generation control of scene synthesis, which was challenging for previous works. Extensive experiments on various indoor scene synthesis tasks demonstrate the validity of our method. Qualitative and quantitative evaluations show the proposed framework outperforms the existing state-of-the-art.

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来源期刊
Computer Aided Geometric Design
Computer Aided Geometric Design 工程技术-计算机:软件工程
CiteScore
3.50
自引率
13.30%
发文量
57
审稿时长
60 days
期刊介绍: The journal Computer Aided Geometric Design is for researchers, scholars, and software developers dealing with mathematical and computational methods for the description of geometric objects as they arise in areas ranging from CAD/CAM to robotics and scientific visualization. The journal publishes original research papers, survey papers and with quick editorial decisions short communications of at most 3 pages. The primary objects of interest are curves, surfaces, and volumes such as splines (NURBS), meshes, subdivision surfaces as well as algorithms to generate, analyze, and manipulate them. This journal will report on new developments in CAGD and its applications, including but not restricted to the following: -Mathematical and Geometric Foundations- Curve, Surface, and Volume generation- CAGD applications in Numerical Analysis, Computational Geometry, Computer Graphics, or Computer Vision- Industrial, medical, and scientific applications. The aim is to collect and disseminate information on computer aided design in one journal. To provide the user community with methods and algorithms for representing curves and surfaces. To illustrate computer aided geometric design by means of interesting applications. To combine curve and surface methods with computer graphics. To explain scientific phenomena by means of computer graphics. To concentrate on the interaction between theory and application. To expose unsolved problems of the practice. To develop new methods in computer aided geometry.
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