混合体验叙事

IF 1 4区 计算机科学 Q3 COMPUTER SCIENCE, CYBERNETICS Interacting with Computers Pub Date : 2024-05-14 DOI:10.1093/iwc/iwae010
Tom Flint, Brian O'Keefe, Michael Mastermaker, Miriam Sturdee, David Benyon
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引用次数: 0

摘要

本文重点讨论物理/数字鸿沟之间的互动。我们使用混合理论来设计这些情况,也就是所谓的概念整合。首先,本文讨论了有关混合的文献。根据这些文献,我们应用了 Benyon(Benyon,2014 年)关于混合现实空间(混合空间)中概念整合的主张,以考虑与数字的互动,从而对物理进行补充。在一次现场戏剧节期间,我们与本科生合作调查了混合空间。我们的合作者设计了应用混合原则的应用程序,并采用了从推测设计中汲取的技术。成果包括推测性、叙事性的故事板,这些故事板使用了从利益相关者访谈和超过 380 名戏剧节参观者那里直接收集到的数据。我们的工作促使我们提出将 "混合空间 "重新制作成新手设计师也能轻松构思和应用的模型。我们所做的工作强调了考虑用户从实体到数字再到实体的转变的必要性,并突出了这种互动方式的体验性质。
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Narratives of Blended Experience
This paper focuses on interaction across and between the physical/digital divide. We use blending theory to design for these situations, otherwise known as conceptual integration. Initially, this paper offers a discussion of the literature around blends. From this literature, we applied Benyon’s (Benyon, 2014) proposition of conceptual integration in mixed reality spaces (Blended Spaces) to consider interactions with the digital that complement the physical. We investigated blended spaces in partnership with undergraduate students during a live theatre festival. Our collaborators designed applications that applied blending principles, employing techniques drawn from speculative design. Outputs consist of speculative, narrative storyboards that use data gathered directly from stakeholder interviews and over 380 festival visitors. Our work led us to propose reworking Blended Spaces into a model that novice designers could easily conceive and apply. The work we conducted highlighted the need to consider user transitions from physical to digital and back again and highlighted the experiential nature of this type of interaction.
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来源期刊
Interacting with Computers
Interacting with Computers 工程技术-计算机:控制论
CiteScore
2.70
自引率
0.00%
发文量
12
审稿时长
>12 weeks
期刊介绍: Interacting with Computers: The Interdisciplinary Journal of Human-Computer Interaction, is an official publication of BCS, The Chartered Institute for IT and the Interaction Specialist Group . Interacting with Computers (IwC) was launched in 1987 by interaction to provide access to the results of research in the field of Human-Computer Interaction (HCI) - an increasingly crucial discipline within the Computer, Information, and Design Sciences. Now one of the most highly rated journals in the field, IwC has a strong and growing Impact Factor, and a high ranking and excellent indices (h-index, SNIP, SJR).
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