情境理论视角下微信平台对社交互动的影响

Qian Shu
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摘要

新媒体环境将促进新的互动和关系。本文试图运用媒介的情境理论,探讨微信平台对社交行为的影响,分析微信平台创造的新的传播场景,以及新的传播场景改变了人们的互动行为和传播关系。这些问题已成为当前深入理解网络社交媒体的重要探索。本文结合并总结了微信构建的新媒体情境,并根据情境理论探讨了这些情境对社交互动的影响。本研究还通过深度访谈、问卷调查和参与式观察等方法,探讨微信场景如何影响其客户的传播行为和传播关系。通过梳理媒体场景及其对微信的影响,并拓展分析群聊和朋友圈两个虚拟场景。用户通过微信群聊场景实现了虚拟体的共同存在。在朋友圈中,用户拥有对屏幕的自主控制权,可以随意切换朋友圈场景中的前后区域。微信通过线下熟人圈的拓展和线上陌生人社交的同时进行,使得线上和线下场景不断融合。笔者通过深度访谈和问卷调查发现,微信构建的交互场景对社交互动行为产生了两方面的影响。一方面,出现了一些新的交流方式。 虚拟场景社交创造了人与机器的互动,微信的开放场景使用户的个性和能力成为其闪光点,从而使其具有吸引力。用户将 "点赞 "作为一种场景下的交流方式。另一方面,为了提供更多的场景信息,表情包应运而生。前、中、后三个区域的情况变化会影响用户使用表情包的行为。
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The Impact of WeChat Platform on Social Interaction Under the Perspective of Situational Theory
The new media environment will promote new interactions and relationships. This paper attempts to use the situation theory of media to explore the impact of the WeChat platform on social behavior and analyze the new communication scenes created by the WeChat platform, and the new communication scenes have changed the interaction behavior and communication relationship. These issues have become an important exploration of the current in-depth understanding of online social media. This essay combines and summarizes the new media situations that WeChat has constructed and discuss the influences of these situations on social interactions according to situation theory. This research also explores how WeChat scenario affects its clients’ communication behaviors and relations through the methodology of depth interview, questionnaires and participatory-observation. Through the combing of the media scenes and their influences on WeChat and expand the analysis of the two virtual scenes of group chat and circle of friends. The user realizes the common presence of the virtual body through the WeChat group chat scene.. In the circle of friends, the users have the autonomy to control the screen, and can switch the front and back areas in the scene of the circle of friends at will. WeChat makes the online and offline scenes continue to merge through the expansion of the offline acquaintance circle and the social interaction of strangers on the line at the same time. Using in-depth interviews and questionnaire surveys, the author finds that the interaction scene of WeChat construction has two effects on social interaction behavior. On one hand, some new methods of communications have emerged.  The virtual scenario socialization creates the interaction between human and machine, and the open scene of WeChat makes the user's personality and ability become their shining point which can makes them attractive. The user uses "likes" as a way of communication in the situations. On the other hand, the expression package came into being in order to provide more scene information. Situations changes in the front, middle, and back areas affect the user's expression package usage behavior.
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