用点唱机生成节奏游戏音乐。

IF 3 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Frontiers in Artificial Intelligence Pub Date : 2024-07-05 eCollection Date: 2024-01-01 DOI:10.3389/frai.2024.1296034
Nicholas Yan
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引用次数: 0

摘要

音乐一直被认为是 "人类 "的事业--在赞美一首乐曲时,我们会强调作曲家的创造力和音乐所唤起的情感。由于音乐在很大程度上也依赖于旋律主题和和弦行进等反复出现的模式和重复,人工智能已经越来越能够以类似人类的方式复制音乐。本研究调查了开源商业神经网络 Jukebox 在准确复制节奏游戏中经常出现的两种音乐类型(艺术核心和管弦乐)方面的能力。谷歌 Colab 笔记本提供了必要的计算资源,用于采样和扩展这两种音乐类型的共 16 首钢琴曲。我们向当地的一个青年交响乐团分发了一份调查问卷,其中包含所选样本,以了解人们对人工智能和人类生成音乐的音乐性的看法。尽管人类更喜欢人工生成的音乐,但Jukebox的评分略高,这表明它在一定程度上能够模仿这两种流派的风格。尽管 Jukebox 只能使用原始音频,样本量也相对较小,但它显示了人工智能作为音乐制作协作工具的未来前景。
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Generating rhythm game music with jukebox.

Music has always been thought of as a "human" endeavor- when praising a piece of music, we emphasize the composer's creativity and the emotions the music invokes. Because music also heavily relies on patterns and repetition in the form of recurring melodic themes and chord progressions, artificial intelligence has increasingly been able to replicate music in a human-like fashion. This research investigated the capabilities of Jukebox, an open-source commercially available neural network, to accurately replicate two genres of music often found in rhythm games, artcore and orchestral. A Google Colab notebook provided the computational resources necessary to sample and extend a total of 16 piano arrangements of both genres. A survey containing selected samples was distributed to a local youth orchestra to gauge people's perceptions of the musicality of AI and human-generated music. Even though humans preferred human-generated music, Jukebox's slightly high rating showed that it was somewhat capable at mimicking the styles of both genres. Despite limitations of Jukebox only using raw audio and a relatively small sample size, it shows promise for the future of AI as a collaborative tool in music production.

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来源期刊
CiteScore
6.10
自引率
2.50%
发文量
272
审稿时长
13 weeks
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