视频练习和传统物理治疗对单侧脑瘫患者上肢功能、选择性运动控制和运动感觉的影响:随机对照试验

IF 2.2 3区 医学 Q2 PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH Games for Health Journal Pub Date : 2024-08-01 Epub Date: 2024-07-29 DOI:10.1089/g4h.2024.0044
Demet Gözaçan Karabulut, Çağtay Maden, Yalçın Karabulut, Mehmet Aslan
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引用次数: 0

摘要

研究目的本研究旨在评估在常规物理治疗(CPT)的基础上添加视频练习对单侧脑瘫(UCP)患者上肢功能、选择性运动控制和本体感觉的影响。材料与方法:30 名 UCP 患者被随机分为两组:干预组(15 人,平均年龄为 9.2 ± 3.8 岁)和对照组(15 人,平均年龄为 8.3 ± 4.1 岁)。干预组接受为期 8 周的视频练习,对照组接受为期 8 周的常规物理治疗。在干预前后,对各组的上肢功能能力、上肢选择性运动控制能力、本体感觉和娱乐水平进行了评估。结果显示干预组在进行视频练习后,ABILHAND-Kids、上肢选择性控制量表左右评分、肩关节屈曲、肩关节外展和肘关节屈曲本体感觉角度的平均得分均有明显变化(P < 0.05),而对照组仅在 60 度屈曲角度方面有明显变化(P = 0.001)。在组间比较中,只有肩关节屈伸角度和外展角度的干预后数值存在显著差异,而肘关节屈伸角度组间无差异(P > 0.05)。结论在 UCP 患者的上肢康复过程中加入视频练习对上肢功能、选择性运动控制和本体感觉都有益处。
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Effects of Video-Based Exercises and Conventional Physiotherapy on Upper Extremity Functionality, Selective Motor Control, and Proprioception in Unilateral Cerebral Palsy: A Randomized Controlled Trial.

Objective: The present study was conducted to evaluate the effects of video-based exercises added to conventional physiotherapy (CPT) on upper extremity functionality, selective motor control, and proprioception in individuals with unilateral cerebral palsy (UCP). Materials and Methods: Thirty patients with UCP were randomized into two groups: the intervention group (15 individuals with a mean age of 9.2 ± 3.8 years) and the control group (15 individuals with a mean age of 8.3 ± 4.1 years). The intervention group received 8 weeks of video-based exercises, and the control group received 8 weeks of conventional physiotherapy. Upper extremity functional abilities, upper extremity selective motor control, proprioception, and entertainment levels were evaluated before and after the intervention for all groups. Results: While a significant change was observed in the mean scores of the ABILHAND-Kids, Selective Control of the Upper Extremity Scale right-left scores, shoulder flexion, shoulder abduction, and elbow flexion proprioception angles after the video-based exercises in the intervention group (P < 0.05), a significant change was observed only in the 60-degree flexion angle in the control group (P = 0.001). In the comparison between the groups, there were significant differences in post-intervention value only in shoulder flexion and abduction angles, whereas there was no difference between the groups in elbow flexion angles (P > 0.05). Conclusion: Incorporating video-based exercises into the upper extremity rehabilitation processes of individuals with UCP is beneficial in terms of upper extremity functionality, selective motor control, and proprioception.

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来源期刊
CiteScore
6.70
自引率
11.40%
发文量
56
期刊介绍: Games for Health Journal is the first peer-reviewed journal dedicated to advancing the impact of game research, technologies, and applications on human health and well-being. This ground-breaking publication delivers original research that directly impacts this emerging, widely-recognized, and increasingly adopted area of healthcare. Games are rapidly becoming an important tool for improving health behaviors ranging from healthy lifestyle habits and behavior modification, to self-management of illness and chronic conditions to motivating and supporting physical activity. Games are also increasingly used to train healthcare professionals in methods for diagnosis, medical procedures, patient monitoring, as well as for responding to epidemics and natural disasters. Games for Health Journal is a must for anyone interested in the research and design of health games that integrate well-tested, evidence-based behavioral health strategies to help improve health behaviors and to support the delivery of care. Games for Health Journal coverage includes: -Nutrition, weight management, obesity -Disease prevention, self-management, and adherence -Cognitive, mental, emotional, and behavioral health -Games in home-to-clinic telehealth systems
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