你有十三个小时来解开迷宫:用函数调用增强人工智能游戏大师的能力

Jaewoo Song, Andrew Zhu, Chris Callison-Burch
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引用次数: 0

摘要

由于大型语言模型(LLM)的局限性和游戏主人角色的复杂性,为基于文本的游戏开发一致可靠的人工智能游戏主人是一项具有挑战性的任务。本文以桌面角色扮演游戏《吉姆-亨森的迷宫》为背景,介绍了一种利用函数调用来增强人工智能游戏主控的新方法:冒险游戏 "中利用函数调用来增强人工智能游戏高手的新方法。我们的方法包括通过函数整合游戏的特定控制,我们证明这可以提高人工智能游戏大师的叙事质量和状态更新一致性。基于人类评估和单元测试的实验结果表明,我们的方法在增强游戏体验和保持游戏状态一致性方面非常有效。这项工作有助于推动游戏人工智能和互动故事的发展,为设计更具吸引力和一致性的人工智能驱动游戏主程序提供启示。
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You Have Thirteen Hours in Which to Solve the Labyrinth: Enhancing AI Game Masters with Function Calling
Developing a consistent and reliable AI game master for text-based games is a challenging task due to the limitations of large language models (LLMs) and the complexity of the game master's role. This paper presents a novel approach to enhance AI game masters by leveraging function calling in the context of the table-top role-playing game "Jim Henson's Labyrinth: The Adventure Game." Our methodology involves integrating game-specific controls through functions, which we show improves the narrative quality and state update consistency of the AI game master. The experimental results, based on human evaluations and unit tests, demonstrate the effectiveness of our approach in enhancing gameplay experience and maintaining coherence with the game state. This work contributes to the advancement of game AI and interactive storytelling, offering insights into the design of more engaging and consistent AI-driven game masters.
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