Heather Crothers, Kenneth C. Scott-Brown, Sheila J. Cunningham
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‘It's Just Not Safe’: Gender-Based Harassment and Toxicity Experiences of Women in Esports
Women remain underrepresented across most roles in the esports industry, which has long been associated with gender-based harassment and toxicity. While research has tended to focus on the experiences of women in professional esports careers, the current study investigated the nature and impact of harassment and toxicity on amateur players. Through interviews with eight women experienced in esports participation, experiences and costs of gender-based exclusion were documented. Stereotyped roles were common, with women facing gender stereotypes of both ability and character appropriateness, as well as sexual objectification. The women reported resignation about systemic misogyny, juxtaposed with hope that specific industry-level changes could elicit improvements. While the women often avoided revealing their gender, there was a strong sense that visible role models and solidarity among the female community in esports can provide an effective protection against gender-based harassment, potentially combatting low rates of women participating in esports in the longer term.
期刊介绍:
Games and Culture publishes innovative theoretical and empirical research about games and culture within the context of interactive media. The journal serves as a premiere outlet for groundbreaking and germinal work in the field of game studies. The journal"s scope includes the sociocultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies.