基于手机的绿色空间虚拟探索增加了考试焦虑学生的积极情绪:一项具有定性见解的前后实验研究

IF 4.4 3区 计算机科学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Virtual Reality Pub Date : 2024-08-24 DOI:10.1007/s10055-024-01046-4
Alison O’Meara, Tadgh Connery, Jason Chan, Cleidi Hearn, Marica Cassarino, Annalisa Setti
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引用次数: 0

摘要

大自然能带来许多益处,包括从压力中恢复、补充注意力资源、改善情绪和减少负面思维。虚拟自然,即通过技术手段接触自然环境,已被证明也能产生益处,但效果有限。以前对大学生进行的沉浸式虚拟现实研究表明,对高度考试焦虑的学生来说,体验一次虚拟自然环境可以减少他们的负面情绪,并且在每天接触虚拟自然环境数周后,可以减少他们的担忧和恐慌感。本研究的目的是在具有不同程度考试焦虑的大学生样本中,复制一次虚拟现实对情绪的影响,并将其扩展到认知方面。研究使用了一种价格低廉的护目镜+手机设备,并对一次虚拟自然体验进行了自我管理。48 名大学生参加了这项研究,他们被随机分配观看 360 度自然或城市环境视频。他们在接触虚拟环境前后填写了积极和消极情绪表以及认知反思测试,并回答了有关干预体验的开放式问题。结果显示,在自然环境条件下,焦虑程度较高的学生的积极情绪有所改善,但未发现其他影响。定性评估表明,自然环境条件下的参与者感觉更加放松,注意力更加集中,但技术问题影响了效果。总之,一次虚拟自然体验可以帮助考试焦虑较高的学生应对考试。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

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Phone-based virtual exploration of green space increases positive affect in students with test anxiety: a pre-post experimental study with qualitative insights

Nature confers a host of benefits including recovering from stress, replenishing attentional resources, improving mood, and decreasing negative thinking. Virtual nature, i.e. exposure to natural environments through technological means, has proven to also be efficacious in producing benefits, although more limitedly. Previous studies with immersive virtual reality with university students have shown that one bout of virtual nature can reduce negative affect in students with high test anxiety and can reduce feeling of worry and panic after several weeks of daily exposure. The present study aimed at replicating the effect of one bout of virtual nature on affect and extend it to cognition in a sample of university students with different levels of test anxiety. An inexpensive goggle + phone apparatus was utilized and the one bout of virtual nature was self-administered. 48 university students took part in the study, randomized between viewing a 360 degrees video of nature or of an urban environment. They completed the Positive and Negative Affect Schedule and the Cognitive Reflection Test before and after the exposure to the virtual environments and responded to open-ended questions about their experience of the intervention. Results showed improvements in positive affect in students with higher anxiety were obtained in the nature condition, no other effects were found. Qualitative appraisal indicated that participants in the nature condition felt more relaxed and focused, however the technical issues were detrimental to the benefits. In conclusion one bout of virtual nature could support students with higher test anxiety when confronted with examinations.

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来源期刊
Virtual Reality
Virtual Reality COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-COMPUTER SCIENCE, SOFTWARE ENGINEERING
CiteScore
8.30
自引率
14.30%
发文量
95
审稿时长
>12 weeks
期刊介绍: The journal, established in 1995, publishes original research in Virtual Reality, Augmented and Mixed Reality that shapes and informs the community. The multidisciplinary nature of the field means that submissions are welcomed on a wide range of topics including, but not limited to: Original research studies of Virtual Reality, Augmented Reality, Mixed Reality and real-time visualization applications Development and evaluation of systems, tools, techniques and software that advance the field, including: Display technologies, including Head Mounted Displays, simulators and immersive displays Haptic technologies, including novel devices, interaction and rendering Interaction management, including gesture control, eye gaze, biosensors and wearables Tracking technologies VR/AR/MR in medicine, including training, surgical simulation, rehabilitation, and tissue/organ modelling. Impactful and original applications and studies of VR/AR/MR’s utility in areas such as manufacturing, business, telecommunications, arts, education, design, entertainment and defence Research demonstrating new techniques and approaches to designing, building and evaluating virtual and augmented reality systems Original research studies assessing the social, ethical, data or legal aspects of VR/AR/MR.
期刊最新文献
Virtual reality: towards a better prediction of full body illusion — a mediation model for healthy young women Publisher Correction: Cybersickness with passenger VR in the aircraft: influence of turbulence and VR content Using in situ research-based design to explore learning module effectiveness and usability in a virtual reality system for workforce training The use of CNNs in VR/AR/MR/XR: a systematic literature review Exploring the user’s gaze during product evaluation through the semantic differential: a comparison between virtual reality and photorealistic images
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