虚拟世界中的过度使用:多感官互动的作用

IF 6.7 1区 计算机科学 Q1 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Decision Support Systems Pub Date : 2024-12-24 DOI:10.1016/j.dss.2024.114390
Chongyang Chen, Yao-Yu Wang, Kem Z.K. Zhang, Fenghua Xie
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引用次数: 0

摘要

虚拟世界允许用户通过刺激多模态感觉自然地与真实世界和虚拟世界进行交互。同时,虚拟世界创造的诱人环境也可能带来过度使用等挑战。关于虚拟世界的不良风险存在大量的不确定性。因此,本研究试图引入一个理论框架,并解释为什么多感官互动的先进设计会导致在虚拟世界游戏中过度使用。考虑到多感官相互作用的影响,我们指出了情感在本研究中的重要作用,但很少被研究,特别是在以往的研究主要集中在认知的影响。因此,我们将“感觉即信息”理论作为我们的理论基础。我们首先系统地确定了多感觉相互作用中的特定类型的感觉刺激。然后,我们解释了一个令人满意的特征(多感官交互),它有助于产生真实感(合理性错觉和地点错觉),可能会影响用户产生不适应的判断(即时间扭曲),最终导致过度使用的意外结果的过程。我们的研究模型用基于场景的调查方法进行了测试。实证数据证实了所提出的模型。这项研究对超宇宙的潜在危险提供了值得注意的见解。讨论了其含义。
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Excessive use in the metaverse: The role of multisensory interaction
The metaverse allows users to interact with the real and virtual worlds naturally by stimulating multimodal sensations. Meanwhile, the attractive environments created by the metaverse may also bring challenges such as excessive use. There is a great deal of uncertainty about the undesirable risks of the metaverse. Therefore, this study makes efforts to introduce a theoretical framework and explain why the advanced design of multisensory interaction can result in excessive use in the context of metaverse games. Considering the influence of multisensory interaction, we point out the important yet little investigated role of feelings in this research, especially when previous studies mostly focus on the effects of cognition. We thus apply the theory of feelings-as-information as our theoretical basis. We first systematically identify specific types of sensation stimulation in multisensory interaction. Then, we interpret the process that a desirable characteristic (multisensory interaction), which contributes to realistic feelings (plausibility illusion and place illusion), may affect users to generate maladaptive judgment (i.e., time distortion) and finally lead to unexpected outcome of excessive use. Our research model is tested with a scenario-based survey method. The empirical data confirms the proposed model. This study provides noteworthy insights on the potential dangers of the metaverse. The implications are discussed.
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来源期刊
Decision Support Systems
Decision Support Systems 工程技术-计算机:人工智能
CiteScore
14.70
自引率
6.70%
发文量
119
审稿时长
13 months
期刊介绍: The common thread of articles published in Decision Support Systems is their relevance to theoretical and technical issues in the support of enhanced decision making. The areas addressed may include foundations, functionality, interfaces, implementation, impacts, and evaluation of decision support systems (DSSs).
期刊最新文献
Excessive use in the metaverse: The role of multisensory interaction Editorial Board What happens when platforms disclose the purchase history associated with product reviews? A comparative analysis of the effect of initiative risk statement versus passive risk disclosure on the financing performance of Kickstarter campaigns DeepSecure: A computational design science approach for interpretable threat hunting in cybersecurity decision making
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