{"title":"通过单张图像制作实时头像动画","authors":"Jason M Saragih, Simon Lucey, Jeffrey F Cohn","doi":"10.1109/FG.2011.5771383","DOIUrl":null,"url":null,"abstract":"<p><p>A real time facial puppetry system is presented. Compared with existing systems, the proposed method requires no special hardware, runs in real time (23 frames-per-second), and requires only a single image of the avatar and user. The user's facial expression is captured through a real-time 3D non-rigid tracking system. Expression transfer is achieved by combining a generic expression model with synthetically generated examples that better capture person specific characteristics. Performance of the system is evaluated on avatars of real people as well as masks and cartoon characters.</p>","PeriodicalId":87341,"journal":{"name":"Proceedings of the ... International Conference on Automatic Face and Gesture Recognition. IEEE International Conference on Automatic Face & Gesture Recognition","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2011-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3935737/pdf/nihms-554963.pdf","citationCount":"0","resultStr":"{\"title\":\"Real-time Avatar Animation from a Single Image.\",\"authors\":\"Jason M Saragih, Simon Lucey, Jeffrey F Cohn\",\"doi\":\"10.1109/FG.2011.5771383\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><p>A real time facial puppetry system is presented. Compared with existing systems, the proposed method requires no special hardware, runs in real time (23 frames-per-second), and requires only a single image of the avatar and user. The user's facial expression is captured through a real-time 3D non-rigid tracking system. Expression transfer is achieved by combining a generic expression model with synthetically generated examples that better capture person specific characteristics. Performance of the system is evaluated on avatars of real people as well as masks and cartoon characters.</p>\",\"PeriodicalId\":87341,\"journal\":{\"name\":\"Proceedings of the ... International Conference on Automatic Face and Gesture Recognition. IEEE International Conference on Automatic Face & Gesture Recognition\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2011-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3935737/pdf/nihms-554963.pdf\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the ... International Conference on Automatic Face and Gesture Recognition. IEEE International Conference on Automatic Face & Gesture Recognition\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/FG.2011.5771383\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the ... International Conference on Automatic Face and Gesture Recognition. IEEE International Conference on Automatic Face & Gesture Recognition","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/FG.2011.5771383","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A real time facial puppetry system is presented. Compared with existing systems, the proposed method requires no special hardware, runs in real time (23 frames-per-second), and requires only a single image of the avatar and user. The user's facial expression is captured through a real-time 3D non-rigid tracking system. Expression transfer is achieved by combining a generic expression model with synthetically generated examples that better capture person specific characteristics. Performance of the system is evaluated on avatars of real people as well as masks and cartoon characters.