covid -19后患者在家进行虚拟现实练习的可行性:队列研究

Tjitske Groenveld, Retze Achttien, Merlijn Smits, Marjan de Vries, Ron van Heerde, Bart Staal, Harry van Goor
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引用次数: 19

摘要

背景:30%至76%的COVID-19患者有持续的身体和精神症状,有时在急性COVID-19后长达9个月。目前的康复主要集中在身体症状上,而专家们一致认为有必要采取生物心理社会方法。家庭虚拟现实(VR)康复等新方法可能会使患者和治疗师受益,特别是考虑到预计会有大量后冠状病毒肺炎患者需要康复。目的:本研究旨在探讨covid -19后患者在家自行进行VR练习的可行性。方法:这是一项在门诊进行的单组可行性研究。根据治疗的物理治疗师确定的因covid -19后病情需要物理治疗的患者纳入。参与者在家中进行为期6周的VR体育锻炼,并允许通过VR平台上的应用程序进行VR心理锻炼,以减轻压力和焦虑,促进认知功能。主要结局与可行性(即VR使用的持续时间和频率)、安全性(即不良事件)、患者满意度和退出原因有关。测试前后的身体表现、日常活动、认知功能、焦虑和抑郁以及生活质量。结果:共纳入48例患者;1例(2%)患者未开始VR, 7例(15%)患者退出,主要原因是头晕。近70%(33/47)的参与者报告在VR锻炼期间经历了任何不良事件。然而,只有25%(9/36)的患者在干预期结束时回忆起这些事件。大多数(27/ 36,75 %)的患者认为VR对他们的康复有积极的影响,总体满意度得分为67%。VR的平均使用时间为每次30分钟,每周3-4次,持续3-6周。VR应用程序的总体使用几乎平均分布在3组VR练习(身体,放松和认知)中。然而,体育锻炼的使用频率似乎随着时间的推移而减少,而认知和放松锻炼的使用保持稳定。6周后,患者的身体机能和生活质量均有显著改善。结论:在家进行虚拟现实体育锻炼是可行的、安全的,在显著比例的新冠肺炎后患者中接受度良好。试验注册:ClinicalTrials.gov NCT04505761;https://clinicaltrials.gov/ct2/show/NCT04505761。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

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Feasibility of Virtual Reality Exercises at Home for Post-COVID-19 Condition: Cohort Study.

Background: Between 30% to 76% of COVID-19 patients have persistent physical and mental symptoms, sometimes up to 9 months after acute COVID-19. Current rehabilitation is mostly focused on the physical symptoms, whereas experts have agreed on the need for a biopsychosocial approach. A novel approach such as virtual reality (VR) rehabilitation at home might benefit patients and therapists, especially considering the expected rush of patients with post-COVID-19 condition needing rehabilitation.

Objective: The aim of this study was to investigate the feasibility of self-administered VR exercises at home for post-COVID-19 condition.

Methods: This was a single-arm feasibility study in an outpatient care setting. Patients who needed physiotherapy because of post-COVID-19 condition were included as determined by the treating physiotherapist. Participants performed VR physical exercises at home for a period of 6 weeks and were allowed to perform VR mental exercise through applications available on the VR platform to reduce stress and anxiety and promote cognitive functioning. The main outcomes were related to feasibility (ie, duration and frequency of VR use), safety (ie, adverse events), patient satisfaction, and reasons to withdraw. Physical performance, daily activities, cognitive functioning, anxiety and depression, and the quality of life were measured before and after.

Results: In total, 48 patients were included; 1 (2%) patient did not start VR, and 7 (15%) patients withdrew, mostly due to dizziness. Almost 70% (33/47) of participants reported experiencing any adverse event during VR exercising. However, only 25% (9/36) recalled these events at the end of the intervention period. The majority (27/36, 75%) of the patients described VR as having a positive influence on their recovery, and the global satisfaction score was 67%. The average VR use was 30 minutes per session, 3-4 times a week for 3-6 weeks. The overall use of VR applications was almost equally distributed over the 3 sets of VR exercises (physical, relaxing, and cognitive). However, the use frequency of physical exercises seemed to decrease over time, whereas the use of cognitive and relaxation exercises remained stable. Physical performance and quality of life outcomes were significantly improved after 6 weeks.

Conclusions: VR physical exercises at home is feasible and safe with good acceptance in a significant percentage of patient with post-COVID-19 condition.

Trial registration: ClinicalTrials.gov NCT04505761; https://clinicaltrials.gov/ct2/show/NCT04505761.

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31
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12 weeks
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