游戏作为城市的一种无实体体验:从《刺客信条》到《聪明的学习者》

IF 1.6 0 HUMANITIES, MULTIDISCIPLINARY SCIRES-IT-SCIentific RESearch and Information Technology Pub Date : 2020-12-10 DOI:10.2423/I22394303V10N2P117
Riccardo Porreca, Vasiliki Geropanta, Karen Abril, D. Giordanelli
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引用次数: 0

摘要

他的论文探讨了游戏作为一种学习工具在设计学科中的作用,并提出了一种将城市规划与虚拟重建环境联系起来的工作方法。在游戏、学习和城市规划交叉的日益增多的文献的基础上,本文分析了电子游戏《刺客信条》中对罗马城的模拟,并论证了其形态与真实城市之间的可靠性。通过这种方式,本文证实了从真实城市到数字城市的过程中的教学成果,从而对在教育环境中使用它的方法进行了理论和实证反思。因此,这篇论文建立在游戏如何提供城市的无实体体验的基础上,讨论游戏对新一代“聪明学习者”的教育和社会影响。
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Gaming as a disembodied experience of the city: from Assassin's Creed to 'Smart Learner'
Τhis paper explores the role of gaming as a learning tool in the design disciplines, and suggests a methodology of work that bridges urban planning with virtually reconstructed environments. Building on the growing body of literature at the intersection of gaming, learning, and urban planning, the paper analyzes the simulation of the city of Rome in the video game Assassin's Creed and argues on the reliability of its morphology in relation to the real city. In this way, the paper confirms the didactic outcomes in the passage from the real city to the digital one, allowing for the creation of a theoretical and empirical reflection on the method to use it in an educational setting. As such, the paper builds on the idea of how gaming offers a disembodied experience of the city arguing about its didactic and social impact on a new generation of ‘smart learners’.
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来源期刊
CiteScore
1.90
自引率
50.00%
发文量
0
审稿时长
16 weeks
期刊介绍: CIRES-IT, e-ISSN 2239-4303, provides a forum for the exchange and sharing of know-how in the areas of Digitalization and Multimedia Technologies and Information & Communication Technology (ICT) in support of Cultural and environmental Heritage (CH) documentation, preservation and fruition. It publishes comprehensive reviews on specific fields, regular research papers and short communications in a timely fashion. The Journal aim is to encourage scientists to publish their experimental results and theoretical work in a comprehensive way. Restrictions on the length of papers is negotiable with the Editors. There are, in addition, other features that this Journal encourages: Electronic files regarding the full details of theoretical derivations, detailed experimental results, high-resolution renderings, short video animations and audio/video documentaries can be deposited as supplementary material to support the article.
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