俄罗斯监管电子游戏的方法

Q3 Social Sciences Interactive Entertainment Law Review Pub Date : 2020-09-01 DOI:10.4337//ielr.2020.01.07
Ksenia Danshina
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引用次数: 0

摘要

俄罗斯电子游戏市场是世界上最大的市场之一,2019年的总收入为20亿美元,对投资者来说具有潜在的吸引力。尽管面向俄罗斯市场发行一款产品可能需要更多关注监管细节,但在许多问题上,俄罗斯的法律环境似乎更有利于游戏公司。本文分析了游戏公司在俄罗斯市场可能面临的一些典型问题。特别是,以下问题将被考虑:游戏公司与玩家或俄罗斯政府之间发生纠纷的成功可能性;限定游戏内资产的法律含义;以及在游戏中使用战利品盒是否会导致游戏被定性为赌博。
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The Russian approach to regulating video games: a play-through
The Russian video game market is one of the world's biggest markets with a total revenue of USD 2 billion in 2019, making it potentially attractive for investors to explore. Although launching a product for the Russian market may require a lot of attention to regulatory details, on many issues the Russian legal environment seems to be favourable to game companies. This is an analysis of a number of typical issues that a game company may face in the Russian market. In particular, the following issues will be considered: the likelihood of success in disputes arising between game companies and gamers or the Russian state; the legal implications of qualifying an in-game asset; and whether the use of loot boxes in a game can lead to the game being qualified as gambling.
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