动画电影《蝙蝠侠:幻影的面具》中的蝙蝠侠和明天的世界:昨天的技术未来

IF 0.3 2区 艺术学 0 FILM, RADIO, TELEVISION Animation-An Interdisciplinary Journal Pub Date : 2020-11-01 DOI:10.1177/1746847720965459
Anna-Sophie Jürgens
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引用次数: 1

摘要

在1993年的动画电影《蝙蝠侠:幻影的面具》中,本文考察了现代主义对我们技术未来的看法,以及戏剧化的城市和舞台空间,探讨了图形小说中技术的文化意义。作者认为,蝙蝠侠和小丑在哥谭市世界博览会场地上的对峙场面,与1939年的纽约世界博览会相呼应,具有现代主义的城市乐观主义和流行文化对新幻想技术的迷恋,以及现代电影和多媒体奇观的历史。这篇文章强调了蝙蝠侠故事参与复杂的文化探究和围绕技术和流行娱乐的跨媒体话语的力量,并为之做出贡献。通过精致的动画媒介——动画人物被放置在抽象的建筑城市舞台上——《幻面具》也体现了现代主义者对“理想”舞台人物的看法,这种媒介创造了非现实主义艺术和更复杂的运动可能性,从而将现代主义思想带入了20世纪。
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Batman and the World of Tomorrow: Yesterday’s Technological Future in the Animated Film Batman: Mask of the Phantasm
Examining facets of modernist visions of our technological future and of theatricalized city and stage spaces in the 1993 animated film Batman: Mask of the Phantasm, this article explores the cultural meaning of technology in graphic fiction. The confrontation scene between Batman and Joker in the grounds of Gotham’s World’s Fair, the author argues, echoes the 1939 New York World’s Fair with its modernist urban optimism and pop cultural fascination with new visionary technologies, as well as the modern history of moving pictures and multi-media spectacle. The article spotlights the power of the Batman story to participate in, and contribute towards, complex cultural inquiry and transmedial discourses around technology and popular entertainments. Through the exquisite medium of animation – which allows animated characters to be placed on an abstract architectural city stage – Mask of the Phantasm also embodies modernist visions of the ‘ideal’ stage character in a medium that creates non-realist art and more complex possibilities for movement, thus transporting modernist thinking into the 20th century.
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来源期刊
Animation-An Interdisciplinary Journal
Animation-An Interdisciplinary Journal FILM, RADIO, TELEVISION-
CiteScore
0.70
自引率
25.00%
发文量
19
期刊介绍: Especially since the digital shift, animation is increasingly pervasive and implemented in many ways in many disciplines. Animation: An Interdisciplinary Journal provides the first cohesive, international peer-reviewed publishing platform for animation that unites contributions from a wide range of research agendas and creative practice. The journal"s scope is very comprehensive, yet its focus is clear and simple. The journal addresses all animation made using all known (and yet to be developed) techniques - from 16th century optical devices to contemporary digital media - revealing its implications on other forms of time-based media expression past, present and future.
期刊最新文献
Between Art and Propaganda: The Rise of Polish Animation 1946–1956 Animation of Experiment: The Science Education Film and Useful Animation in China The Classical Animated Documentary and Its Contemporary Evolution Implausible Possibility: Freedom and Realism in Live-Action/Animated Gag Comedies Animating for Interactivity: The Walk Cycles of Prince of Persia (1989) and Ninja Gaiden (1988)
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