学习多重映射:用弦式快捷按钮评估干扰、转移和保留

C. Gutwin, Carl-Eike Hofmeister, David Ledo, Alix Goguey
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引用次数: 1

摘要

与当前移动设备的触摸交互具有有限的表现力。具有额外自由度的增强设备可以为交互增加功率,已经提出并测试了几种增强。然而,对于学习映射到不同应用程序的多组增强交互的效果,仍然知之甚少。为了更好地了解多个命令映射是否会相互干扰,或影响传输和保留,我们在智能手机壳上开发了一个带有三个按钮的原型,可用于为系统提供增强输入。按钮可以按弦排列,以提供七种可能的快捷方式或瞬态模式切换。我们将这些按钮映射到三组不同的动作,并进行了一项研究,看看多重映射是否会影响学习和表现、迁移和保留。我们的结果表明,所有的映射都是快速学习的,并且使用多个映射不会降低性能。转移到更现实的任务是成功的,尽管准确性略有下降。一周后的保留率起初很低,但专家级的表现很快就恢复了。我们的工作提供了关于在移动交互中增加输入的弦按钮的设计和使用的新信息。
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Learning Multiple Mappings: an Evaluation of Interference, Transfer, and Retention with Chorded Shortcut Buttons
Touch interactions with current mobile devices have limited expressiveness. Augmenting devices with additional degrees of freedom can add power to the interaction, and several augmentations have been proposed and tested. However, there is still little known about the effects of learning multiple sets of augmented interactions that are mapped to different applications. To better understand whether multiple command mappings can interfere with one another, or affect transfer and retention, we developed a prototype with three pushbuttons on a smartphone case that can be used to provide augmented input to the system. The buttons can be chorded to provide seven possible shortcuts or transient mode switches. We mapped these buttons to three different sets of actions, and carried out a study to see if multiple mappings affect learning and performance, transfer, and retention. Our results show that all of the mappings were quickly learned and there was no reduction in performance with multiple mappings. Transfer to a more realistic task was successful, although with a slight reduction in accuracy. Retention after one week was initially poor, but expert performance was quickly restored. Our work provides new information about the design and use of chorded buttons for augmenting input in mobile interactions.
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