教育学、超现实性和能动性——探究电子游戏的教育效应

IF 0.4 4区 社会学 0 HUMANITIES, MULTIDISCIPLINARY JOURNAL OF AESTHETIC EDUCATION Pub Date : 2022-11-03 DOI:10.5406/15437809.56.4.05
A. Kraus
{"title":"教育学、超现实性和能动性——探究电子游戏的教育效应","authors":"A. Kraus","doi":"10.5406/15437809.56.4.05","DOIUrl":null,"url":null,"abstract":"Abstract:Whereas utopia is the vision of an ideal community, dystopias create the image of a cataclysmic decline of society and environment. This article deals with the construction of personal agency and the analysis of digital simulation that is reflected in an online commercial for a first-person survival horror video game. Agency is understood here as the capacity to act in the virtual environment that is ascribed to the actor by the marketing strategy. Applying approaches from phenomenology, simulation theory, and sound studies, the analysis proceeds in reference to a corresponding educational political agenda. The findings show a certain discrepancy between the more utopian education political rhetoric and the more dystopian construction of personal agency in the video game context, a discrepancy from which specific educational challenges emerge. Finally, even if a case study generally cannot be seen as representative, its results present a direction for the further investigation of virtual reality from the education perspective as suggested by international policies.","PeriodicalId":45866,"journal":{"name":"JOURNAL OF AESTHETIC EDUCATION","volume":"56 1","pages":"63 - 78"},"PeriodicalIF":0.4000,"publicationDate":"2022-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Pedagogy, Hyperreality, and Agency— To Sound Out Education Effects Ascribed to a Video Game\",\"authors\":\"A. Kraus\",\"doi\":\"10.5406/15437809.56.4.05\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Abstract:Whereas utopia is the vision of an ideal community, dystopias create the image of a cataclysmic decline of society and environment. This article deals with the construction of personal agency and the analysis of digital simulation that is reflected in an online commercial for a first-person survival horror video game. Agency is understood here as the capacity to act in the virtual environment that is ascribed to the actor by the marketing strategy. Applying approaches from phenomenology, simulation theory, and sound studies, the analysis proceeds in reference to a corresponding educational political agenda. The findings show a certain discrepancy between the more utopian education political rhetoric and the more dystopian construction of personal agency in the video game context, a discrepancy from which specific educational challenges emerge. Finally, even if a case study generally cannot be seen as representative, its results present a direction for the further investigation of virtual reality from the education perspective as suggested by international policies.\",\"PeriodicalId\":45866,\"journal\":{\"name\":\"JOURNAL OF AESTHETIC EDUCATION\",\"volume\":\"56 1\",\"pages\":\"63 - 78\"},\"PeriodicalIF\":0.4000,\"publicationDate\":\"2022-11-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"JOURNAL OF AESTHETIC EDUCATION\",\"FirstCategoryId\":\"1092\",\"ListUrlMain\":\"https://doi.org/10.5406/15437809.56.4.05\",\"RegionNum\":4,\"RegionCategory\":\"社会学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"0\",\"JCRName\":\"HUMANITIES, MULTIDISCIPLINARY\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"JOURNAL OF AESTHETIC EDUCATION","FirstCategoryId":"1092","ListUrlMain":"https://doi.org/10.5406/15437809.56.4.05","RegionNum":4,"RegionCategory":"社会学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"HUMANITIES, MULTIDISCIPLINARY","Score":null,"Total":0}
引用次数: 0

摘要

摘要:乌托邦是一个理想社区的愿景,而反乌托邦则塑造了社会和环境灾难性衰落的形象。本文讨论了个人代理的构建,并分析了第一人称生存恐怖电子游戏网络广告中反映的数字模拟。代理在这里被理解为在虚拟环境中行动的能力,这是营销策略赋予行为者的。运用现象学、模拟理论和声音研究的方法,分析参考了相应的教育政治议程。研究结果表明,在电子游戏背景下,更乌托邦式的教育政治修辞与更反乌托邦式的个人能动性建构之间存在一定的差异,从这种差异中产生了具体的教育挑战。最后,即使案例研究通常不能被视为具有代表性,其结果也为国际政策建议的从教育角度进一步调查虚拟现实提供了方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Pedagogy, Hyperreality, and Agency— To Sound Out Education Effects Ascribed to a Video Game
Abstract:Whereas utopia is the vision of an ideal community, dystopias create the image of a cataclysmic decline of society and environment. This article deals with the construction of personal agency and the analysis of digital simulation that is reflected in an online commercial for a first-person survival horror video game. Agency is understood here as the capacity to act in the virtual environment that is ascribed to the actor by the marketing strategy. Applying approaches from phenomenology, simulation theory, and sound studies, the analysis proceeds in reference to a corresponding educational political agenda. The findings show a certain discrepancy between the more utopian education political rhetoric and the more dystopian construction of personal agency in the video game context, a discrepancy from which specific educational challenges emerge. Finally, even if a case study generally cannot be seen as representative, its results present a direction for the further investigation of virtual reality from the education perspective as suggested by international policies.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
JOURNAL OF AESTHETIC EDUCATION
JOURNAL OF AESTHETIC EDUCATION HUMANITIES, MULTIDISCIPLINARY-
CiteScore
0.50
自引率
20.00%
发文量
0
期刊介绍: The Journal of Aesthetic Education (JAE) is a highly respected interdisciplinary journal that focuses on clarifying the issues of aesthetic education understood in its most extensive meaning. The journal thus welcomes articles on philosophical aesthetics and education, to problem areas in education critical to arts and humanities at all institutional levels; to an understanding of the aesthetic import of the new communications media and environmental aesthetics; and to an understanding of the aesthetic character of humanistic disciplines. The journal is a valuable resource not only to educators, but also to philosophers, art critics and art historians.
期刊最新文献
The Aesthetics of Water Management of The Humble Administrator's Garden Beyond the Art Museum: A Phenomenological-Hermeneutic Account of Everyday Aesthetics "Creative Acts of Vision": Connecting Art and Theory through Gloria Anzaldúa's Archived Sketches The Aesthetic Value of Film Overcoming Limitations: Reading as Transformational Experience in Emerson's Writings
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1