360°虚拟现实和比赛直播视频的有效性,提高决策技能

IF 2.8 2区 医学 Q1 SPORT SCIENCES Science and Medicine in Football Pub Date : 2020-04-09 DOI:10.1080/24733938.2020.1754449
A. Kittel, P. Larkin, Nathan Elsworthy, R. Lindsay, M. Spittle
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引用次数: 30

摘要

摘要基于视频的训练是运动员和官员制定决策的常用方法。这种方法通常使用比赛广播镜头,但技术进步使360°虚拟现实(360°VR)成为一种可能的有效调查工具。本研究旨在调查360°VR和比赛广播镜头在改善决策方面的有效性。澳大利亚业余足球裁判(N=32)参加了一项随机对照试验。参与者在360°VR、比赛广播或对照组中完成了为期5周的训练干预。使用可靠有效的360°VR和比赛广播决策测试,在训练前、训练后1周和4周的保留点评估决策。参与者完成了一份简短的问卷,详细介绍了他们对每种视频模式的心理保真度、享受、相关性、专注度和努力程度的看法。在360°VR保留试验中,360°VR组的表现明显优于对照组(p<0.05)。没有任何一组在干预后有统计学上的改善。此测试和比赛广播测试的剩余成对比较没有显著差异。360°VR在心理逼真度、享受度和相关性方面的评分显著高于比赛广播镜头(p<0.05)。与对照组相比,360°VR似乎是一种有益的训练工具,与之前使用的比赛广播片段相比,参与者的参与度更强。
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Effectiveness of 360° virtual reality and match broadcast video to improve decision-making skill
ABSTRACT Video-based training is a commonly used method to develop decision-making in athletes and officials. This method typically uses match broadcast footage, yet technological advancements have made 360° Virtual Reality (360°VR) a possible effective tool to investigate. This study aimed to investigate the effectiveness of both 360°VR and match broadcast footage on improving decision-making. Amateur Australian football umpires (N= 32) participated in a randomised control trial. Participants completed a 5-week training intervention in either a 360°VR, match broadcast or control group. Decision-making was assessed at pre-training, 1-week post-training and 4-week retention points using reliable and valid 360°VR and match broadcast decision-making tests. Participants completed a short questionnaire detailing their perceptions of psychological fidelity, enjoyment, relevance, concentration and effort for each video mode. The 360°VR performed significantly better (p < 0.05) than the control group in the 360°VR retention test. No groups statistically improved over the intervention. Remaining pairwise comparisons for this test and the match broadcast test were not significantly different. 360°VR was rated significantly higher (p < 0.05) than match broadcast footage for psychological fidelity, enjoyment and relevance. 360°VR appears to be a beneficial training tool compared to a control, with stronger engagement from the participants than previously used match broadcast footage.
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来源期刊
CiteScore
6.70
自引率
11.80%
发文量
69
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