多目标线平衡博弈:协作与同伴评价

Q3 Social Sciences INFORMS Transactions on Education Pub Date : 2022-08-25 DOI:10.1287/ited.2022.0277
T. Ahmadi, Bo van der Rhee
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引用次数: 0

摘要

我们引入了一种基于电子表格的游戏,即多目标生产线平衡(MOLB)游戏,将装配线平衡作为本科生或研究生运营研究、运营管理、供应链管理或管理科学课程中的常见讨论主题。MOLB游戏是基于三重底线框架设计的,其中同时考虑了线平衡决策的经济、社会和环境方面。MOLB游戏可以由三到四名学生组成的小组进行。首先,每个团队都会收到用于平衡装配线的唯一信息。每个团队都应该以协作的形式找到尽可能多的可行平衡,然后将Pareto解决方案集和找到的最佳解决方案发送给同行团队。在游戏的第二轮中,团队首先通过尝试找到不可行或非Pareto解来评估同行团队的结果,其次通过尝试改进所提供的解来评估结果。最后,评审团队向全班同学展示同行评审过程的结果。
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Multiobjective Line Balancing Game: Collaboration and Peer Evaluation
We introduce a spreadsheet-based game, the multiobjective line balancing (MOLB) game, to teach assembly line balancing as a common topic of discussion in operations research, operations management, supply chain management, or management science courses at the undergraduate or graduate level. The MOLB game was designed based on the triple bottom line framework, in which the economic, social, and environmental aspects of line balancing decisions are simultaneously taken into account. The MOLB game can be played in teams of three or four students. First, each team receives unique information for balancing an assembly line. Each team should find as many feasible balances as possible in a collaborative form and then send the Pareto solution set and the best found solution to a peer team. In the second round of the game, the teams assess the results of a peer team first by trying to find infeasible or non-Pareto solutions and second by attempting to improve on the provided solutions. Finally, the reviewer team presents the results of the peer-review process to the entire class.
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来源期刊
INFORMS Transactions on Education
INFORMS Transactions on Education Social Sciences-Education
CiteScore
1.70
自引率
0.00%
发文量
34
审稿时长
52 weeks
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