高等教育中使用面对面和虚拟逃生室的游戏化模型比较

IF 4.2 Q1 EDUCATION & EDUCATIONAL RESEARCH Journal of New Approaches in Educational Research Pub Date : 2022-07-15 DOI:10.7821/naer.2022.7.1025
Santiago Pozo-Sánchez, G. Lampropoulos, J. López-Belmonte
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引用次数: 16

摘要

游戏化是一种训练模式,鼓励将积极的方法纳入学习环境。本研究的目的是通过虚拟和面对面的逃生室分析游戏化体验的影响,并确定产生的乐趣、吸收力、创造性思维、掌握力、激活力、没有负面影响和学生成绩的水平。使用了描述性和相关的实验设计。共有105名西班牙大学生参加。数据是使用一种在西班牙背景下验证的称为游戏化游戏体验(GAMEX)的量表收集的。结果显示,根据训练环境的不同,存在显著的可变性。在面对面的环境中,学生的乐趣和活力得到了提升,产生了愉快的娱乐体验。在虚拟环境中,学生的影响力、自主性、创造力和探索能力都有所增强。同样,这些环境具有高度的时空吸收能力,没有负面影响。关于评级,没有确定统计上显著的结果来证实其有效性,这取决于环境,但获得了良好的分数。结果表明,游戏化环境的选择将取决于教师在学习过程中想要实现的维度和目标。
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Comparing Gamification Models in Higher Education Using Face-to-Face and Virtual Escape Rooms
Gamification is a training model that encourages the inclusion of active methodologies into learning environments. The objective of this study is to analyze the effects of a gamified experience through virtual and face-to-face escape rooms as well as to determine the generated levels of fun, absorption, creative thinking, mastery, activation, absence of negative effects and student grades. A descriptive and correlational experimental design has been used. In total, 105 Spanish university students participated. The data was collected using a scale validated in the Spanish context called Gameful Experience in Gamification (GAMEX). The results reveal significant variability according to the training environment. In face-to-face environments, students’ fun and activation were promoted, generating pleasant entertainment experiences. In virtual environments, influence, autonomy, creativity, and exploration by students increased. Similarly, these environments shared high levels of spatio-temporal absorption and an absence of negative effects. Regarding the ratings, no statistically significant results that confirm their effectiveness depending on the environment were determined, but good scores were obtained. It is concluded that the choice of the gamified environment will depend on the dimensions and the goals that the teacher intends to achieve during the learning process.
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来源期刊
Journal of New Approaches in Educational Research
Journal of New Approaches in Educational Research EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
8.80
自引率
4.40%
发文量
20
审稿时长
4 weeks
期刊介绍: NAER seeks academic articles on educational sciences based on innovative experiences which can contribute the development of the educational sciences in any of their manifestations and provide new approaches to teaching as a response to the deep changes our society is going through.
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