文献计量分析:互动学习媒体在印尼数学学习中的研究趋势

Ilham Muhammad, Ahmad Mukhibin, Abdurrahman Do. Muhamad Naser, D. Dasari
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引用次数: 13

摘要

交互式学习媒体是学习媒体上视频、动画、图像和音频的组合,允许用户交互并理解材料,因为学习过程变得有趣、交互式和有效。引用次数最多的出版物的趋势,大学或组织排名的分类,期刊和出版物,关键词的使用,以及使用谷歌学者的数据库。使用的方法是文献计量分析。使用Google Scholar数据库从Publish or Perish(PoP)应用程序中总共收集了442篇文章,然后将其组合为一个RIS格式的文件,并输入到VOSviewer应用程序中,以获得网络可视化和可视化覆盖。结果显示,在过去五年(2016-2022)中,印尼数学教育中与互动学习媒体相关的出版物的趋势每年都在增加,引用最多的是“日惹州立大学”组织、《JIPMat》杂志和文章(Istiqlal,2017)。Adobe flash成为被引用最多的学习媒体关键词。成为新主题的关键词是清晰的故事情节、ispring、发现学习、互动游戏、平面图和二次函数。
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Bibliometric Analysis: Research Trend of Interactive Learning Media in Mathematics Learning in Indonesia
Interactive learning media is a combination of videos, animations, images, and audio on learning media that allows users to interact and understand the material because the learning process becomes interesting, interactive, and effective. The trend of publications that have the highest number of citations, the classification of university or organization rankings, journals and publications, and the use of keywords along with using a database from Google Scholar. The method used is bibliometric analysis. A total of 442 articles were collected from the Publish or Perish (PoP) application using the Google Scholar database which was then combined into 1 file with RIS format and entered into the VOSviewer application to obtain network visualization and visualization overlays. The results show that the trend of publications related to interactive learning media in mathematics education in Indonesia in the last five years (2016 - 2022) has increased every year, the most citations are in the organization "State University of Yogyakarta", in the journal JIPMat, in the article (Istiqlal, 2017). Adobe flash became the most cited learning media keyword. The keywords that became the new theme were Articulate storyline, ispring, discovery learning, interactive games, plane figure, and quadratic functions.
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来源期刊
自引率
0.00%
发文量
79
审稿时长
24 weeks
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