利用各种类型的嵌入式参与者来增强文化一致性,以家庭为中心的模拟教育

IF 1.5 Q2 EDUCATION & EDUCATIONAL RESEARCH SIMULATION & GAMING Pub Date : 2023-06-08 DOI:10.1177/10468781231181665
Desiree A. Díaz, Andrew Todd, G. Gilbert, Humberto López Castillo, Mindi Anderson, James P. Jackson, Marlee R. Linnell, Kristen Y. Ng, Alison G. Walker, Ruben Diaz
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引用次数: 0

摘要

背景模拟提供了一种受控的、标准化的体验,在这种体验中,学习者有了更多的自主权,可以在医疗保健差异的情况下提供文化上一致的护理。对于包括儿科人群在内的场景,包括诸如护理人员等角色参与者的重要性值得注意。本研究的模拟强调了父亲参与家庭中心护理模型(FCCM)中使用嵌入参与者(EPs)的12小时大新生儿的护理。目的是探讨环境保护计划的影响和效益。假设包括:(1)与虚拟在场(远程嵌入)相比,当EP实际在场时,学习者对模拟有效性的感知发生了变化;(2)远程嵌入参与者(远程嵌入EPs)扮演父亲角色,在弹出式父母和面对面父母之间存在差异。方法在获得IRB后,采用随机历史对照、仅限后测设计指导本研究。目的样本为115名BSN学生。工具包括人口统计学、SET-M和ACTS Tool。结果两组间存在差异;然而,SET-M和ACTS分数是恒定的,EP和远程嵌入EP之间的差异很小。嵌入式参与者,无论是面对面的还是通过远程嵌入式,都可以增加场景。参与者积极参与与现场和远程EP的沟通。所有基于模拟的教育场景都是有效的,鼓励在基于模拟的教育中继续使用。通过提供实践文化一致性护理的机会,同时培养所有家庭成员的有效沟通和教育,嵌入式参与者参与具有增强情景的潜力。需要进一步探索EPs的使用,以了解将其纳入情景的潜在附加效益。
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Using Various Types of Embedded Participants to Enhance Culturally Congruent, Family-Centered Simulation-Based Education
Background Simulation provides a controlled, standardized experience, where learners have increased autonomy to provide culturally congruent care in a healthcare disparity scenario. Importance is noted for scenarios including pediatric populations, to include role players such as the caregiver. The simulation in this study emphasized paternal involvement in the care of a 12-hour-old newborn within a Family-Centered Care Model (FCCM) using embedded participants (EPs). The purpose was to explore the impact and benefit of the EP. The hypotheses included: (1) Learner perception of simulation effectiveness changes when an EP is physically present compared to being virtually present (tele-embedded); (2) Tele-embedded participants (tele-embedded EPs), playing a paternal role, differ between a pop-up parent versus being in-person. Methods A randomized historical control, posttest-only design guided this study once IRB was obtained. A purposive sample of 115 BSN students was used. Instruments included demographics, SET-M, and ACTS Tool. Results Differences were noted between groups; however, SET-M and ACTS scores were constant with little variance noted between the EP and tele-embedded EP. Conclusion Embedded participants, regardless of in-person or via tele-embedded, can add to the scenario. Participants actively engaged in communication with both the in-person and remote EP. All the simulation based education scenarios were effective, encouraging continued use within simulation-based education. Embedded participant involvement has the potential to enhance scenarios by providing opportunities to practice culturally congruent care while cultivating effective communication and education of all family members. Further exploration of the use of EPs is needed to understand the potential added benefit of incorporating them into scenarios.
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来源期刊
SIMULATION & GAMING
SIMULATION & GAMING EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
5.30
自引率
5.00%
发文量
35
期刊介绍: Simulation & Gaming: An International Journal of Theory, Practice and Research contains articles examining academic and applied issues in the expanding fields of simulation, computerized simulation, gaming, modeling, play, role-play, debriefing, game design, experiential learning, and related methodologies. The broad scope and interdisciplinary nature of Simulation & Gaming are demonstrated by the wide variety of interests and disciplines of its readers, contributors, and editorial board members. Areas include: sociology, decision making, psychology, language training, cognition, learning theory, management, educational technologies, negotiation, peace and conflict studies, economics, international studies, research methodology.
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