公众参与规划游戏的研究现状

Q2 Arts and Humanities Architecture and Urban Planning Pub Date : 2019-01-01 DOI:10.2478/aup-2019-0016
V. Prilenska
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引用次数: 1

摘要

论文概述了这项研究,探索游戏作为更好的公众参与规划的方法。根据对科学出版物的专题分析,确定了著名的作者和研究中心以及主要的研究主题。主题包括游戏化参与的动机方面,大规模公民参与的在线和普及游戏,集体解决问题的深思熟虑和教育游戏,质疑和重构规划概念的游戏协同设计。文章最后总结了游戏化对参与式规划实践的好处。
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Current Research Trends in Games for Public Participation in Planning
Abstract The research, outlined in the paper, explores games as methods for better public participation in planning. Drawing on the thematic analysis of scientific publications, prominent authors and research centres, as well as key research themes, are identified. The themes include motivational aspects of gamified participation, online and pervasive games for massive civic engagement, deliberative and educational games for collective problem-solving, game co-design for questioning and reframing planning concepts. The paper concludes with the benefits of gamification for participatory planning practice.
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来源期刊
Architecture and Urban Planning
Architecture and Urban Planning Arts and Humanities-Conservation
CiteScore
0.80
自引率
0.00%
发文量
4
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