新信息和通信技术在现代教育中的作用

IF 0.2 Q4 PHYSICS, MULTIDISCIPLINARY Recent Contributions to Physics Pub Date : 2021-06-01 DOI:10.26577/rcph.2021.v77.i2.08
Y. Daineko, M. Ipalakova, D. Tsoy, A. Seitnur
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引用次数: 5

摘要

过去15年的技术进步为现代社会做出了巨大贡献,改变了教育和培训。计算机和互联网使教师和学生能够以过去不可想象的方式工作、学习和接收信息。教育领域最新也是最令人兴奋的技术发展之一是使用虚拟现实(VR)和增强现实(AR)来增加学习机会。虚拟现实和增强现实允许用户与真实或想象的计算机环境进行交互。VR还允许用户在三维空间中接收视觉、听觉、触觉、嗅觉和味觉输入。因此,作者实现了一个虚拟实验室,可以进行虚拟实验,其中包括高中物理的实践和理论任务,以及一组动画。在开发虚拟电子实验室时,采用了敏捷软件开发方法、计算机建模方法和面向对象编程方法。作为虚拟现实设备,我们选择了Leap Motion运动控制器,用于跟踪手和手指在空间中的运动,并用于人机交互。本文提供了用于与应用程序工作和交互的UML活动图。我们选择了跨平台的Unity 3D环境作为开发平台,该环境实现了WORA(编写一次,随处运行)原则。由于这一原则,一次编写的应用程序可以为个人计算机、移动设备、混合现实头盔和许多其他平台构建。应用程序的功能是用c#编程语言编写的。图形模型是使用Substance Painter创建的。开发的应用程序可供中专高级班学生、高等院校技术专业学生以及任何感兴趣的用户使用。
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The role of new information and communication technologies in modern education
The technological advances of the last 15 years have made a huge contribution to modern society, transforming education and training. Computers and the Internet allow teachers and students to work, learn, and receive information in ways that were once unthinkable. One of the latest and yet most exciting technological developments in education is the use of virtual reality (VR) and augmented reality (AR) to enhance learning opportunities. Virtual reality and augmented reality allow users to interact with computer environments, real or imagined. VR also allows users to receive visual, auditory, tactile, smell, and taste inputs in three-dimensional space.As a result, the authors implemented a virtual laboratory with the possibility of conducting a virtual experiment, which includes practical and theoretical tasks in high school physics, as well as a set of animations. When developing the virtual electronic laboratory, agile software development methodologies, computer modeling methods, and object-oriented programming were used. As a virtual reality device, the Leap Motion motion controller was chosen, designed to track the movements of hands and fingers in space and used for human-computer interaction. The article provides UML activity diagrams for working and interacting with the application. The cross-platform Unity 3D environment, which implements the WORA (write once, run anywhere) principle, was chosen as the development platform. Thanks to this principle, a once-written application can be built for personal computers, mobile devices, mixed reality helmets, and many other platforms. The application functionality was written in the C# programming language. Graphic models were created using Substance Painter. The developed application can be used by students of senior classes of secondary and specialized schools, students of technical majors of higher educational institutions, as well as any interested users.
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