减少头戴式显示器使用中的晕屏:当前策略的系统回顾和分类

IF 3.2 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Frontiers in virtual reality Pub Date : 2023-03-03 DOI:10.3389/frvir.2023.1027552
Samuel Ang, J. Quarles
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引用次数: 0

摘要

这篇文献综述检查了现有的关于头戴式显示器使用减少晕动症的研究。“晕屏症”指的是沉浸在虚拟环境中有时会出现的一系列负面症状,如恶心、头晕或眼睛疲劳。这些症状可能会阻碍个人使用虚拟现实(VR)技术,因此找到减少这些症状的新方法至关重要。在这篇文献综述中,我们的目标是提供一个更好的画面,即减少晕动症的技术存在,证明其有效性的研究数量,以及已经进行的虚拟场景测试。这将有助于指导研究走向有前途的途径,并阐明文献中的空白。按照系统综述和meta分析声明的首选报告项目,我们通过软件辅助获得了一批1055篇论文。我们选择了88篇研究减少晕动症的潜在方法的论文。我们的接受标准要求论文检查了可用于日常使用的可延展性条件,检查了与头戴式显示器相结合的技术,并比较了两种或多种用户条件之间的晕屏水平。这些论文根据其对抗晕车的一般方法进行分类,并根据统计显著结果的存在、虚拟车辆的使用、视觉现实主义水平以及用于评估其有效性的虚拟场景内容进行标记。在此过程中,我们创建了迄今为止的文献快照,以便研究人员可以更好地了解正在研究的方法,以及在评估中使用的虚拟体验类型。关键词:虚拟现实晕动病模拟器晕动病减少视动病系统评价头戴式显示器
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Reduction of cybersickness in head mounted displays use: A systematic review and taxonomy of current strategies
This literature review examines the existing research into cybersickness reduction with regards to head mounted display use. Cybersickness refers to a collection of negative symptoms sometimes experienced as the result of being immersed in a virtual environment, such as nausea, dizziness, or eye strain. These symptoms can prevent individuals from utilizing virtual reality (VR) technologies, so discovering new methods of reducing them is critical. Our objective in this literature review is to provide a better picture of what cybersickness reduction techniques exist, the quantity of research demonstrating their effectiveness, and the virtual scenes testing has taken place in. This will help to direct researches towards promising avenues, and illuminate gaps in the literature. Following the preferred reporting items for systematic reviews and meta-analyses statement, we obtained a batch of 1,055 papers through the use of software aids. We selected 88 papers that examine potential cybersickness reduction approaches. Our acceptance criteria required that papers examined malleable conditions that could be conceivably modified for everyday use, examined techniques in conjunction with head mounted displays, and compared cybersickness levels between two or more user conditions. These papers were sorted into categories based on their general approach to combating cybersickness, and labeled based on the presence of statistically significant results, the use of virtual vehicles, the level of visual realism, and the virtual scene contents used in evaluation of their effectiveness. In doing this we have created a snapshot of the literature to date so that researchers may better understand what approaches are being researched, and the types of virtual experiences used in their evaluation. Keywords: Virtual reality cybersickness Simulator Sickness Visually induced motion sickness reduction Systematic review Head mounted display.
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来源期刊
CiteScore
5.80
自引率
0.00%
发文量
0
审稿时长
13 weeks
期刊最新文献
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