{"title":"从传统运动员和电子竞技玩家的角度看电子竞技:数字游戏及其未来","authors":"Tuğçe Örsoğlu, Betül Yüzbaşıoğlu, H. A. Pekel","doi":"10.1177/10468781231188668","DOIUrl":null,"url":null,"abstract":"Background Discussions regarding the classification of eSports as a sport are still ongoing, primarily due to the distinctive features that differentiate them from traditional sports. Purpose This study seeks to comparatively explore the perspectives of athletes on digital games and eSports with the goal of shedding light on the unique challenges and opportunities of eSports as a professional career. Method This study seeks to comparatively explore the perspectives of athletes on digital games and eSports. To this end, the phenomenology model was employed in a qualitative study involving seven elite eSports players and eight elite basketball players. Focus group interviews were conducted, and thematic analysis was employed to analyze the resulting data. Results Participants’ viewpoints were examined across six themes, including the reasons for initiating their career, familial and environmental support, their perspectives on eSports, society’s perspective on eSports, the impact of eSports on health, and the future of eSports. Discussion and Conclusion The majority of participants viewed eSports as a sport and expressed optimism about its future. Despite acknowledging concerns about the public’s negative perception of eSports due to inadequate knowledge and health concerns, participants remained optimistic about its prospects.","PeriodicalId":47521,"journal":{"name":"SIMULATION & GAMING","volume":null,"pages":null},"PeriodicalIF":1.5000,"publicationDate":"2023-07-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"eSports: Digital Games and Its Future From the Traditional Athletes’ and eSports Players’ Perspectives\",\"authors\":\"Tuğçe Örsoğlu, Betül Yüzbaşıoğlu, H. A. Pekel\",\"doi\":\"10.1177/10468781231188668\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Background Discussions regarding the classification of eSports as a sport are still ongoing, primarily due to the distinctive features that differentiate them from traditional sports. Purpose This study seeks to comparatively explore the perspectives of athletes on digital games and eSports with the goal of shedding light on the unique challenges and opportunities of eSports as a professional career. Method This study seeks to comparatively explore the perspectives of athletes on digital games and eSports. To this end, the phenomenology model was employed in a qualitative study involving seven elite eSports players and eight elite basketball players. Focus group interviews were conducted, and thematic analysis was employed to analyze the resulting data. Results Participants’ viewpoints were examined across six themes, including the reasons for initiating their career, familial and environmental support, their perspectives on eSports, society’s perspective on eSports, the impact of eSports on health, and the future of eSports. Discussion and Conclusion The majority of participants viewed eSports as a sport and expressed optimism about its future. Despite acknowledging concerns about the public’s negative perception of eSports due to inadequate knowledge and health concerns, participants remained optimistic about its prospects.\",\"PeriodicalId\":47521,\"journal\":{\"name\":\"SIMULATION & GAMING\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":1.5000,\"publicationDate\":\"2023-07-15\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"SIMULATION & GAMING\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1177/10468781231188668\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"EDUCATION & EDUCATIONAL RESEARCH\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"SIMULATION & GAMING","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1177/10468781231188668","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
eSports: Digital Games and Its Future From the Traditional Athletes’ and eSports Players’ Perspectives
Background Discussions regarding the classification of eSports as a sport are still ongoing, primarily due to the distinctive features that differentiate them from traditional sports. Purpose This study seeks to comparatively explore the perspectives of athletes on digital games and eSports with the goal of shedding light on the unique challenges and opportunities of eSports as a professional career. Method This study seeks to comparatively explore the perspectives of athletes on digital games and eSports. To this end, the phenomenology model was employed in a qualitative study involving seven elite eSports players and eight elite basketball players. Focus group interviews were conducted, and thematic analysis was employed to analyze the resulting data. Results Participants’ viewpoints were examined across six themes, including the reasons for initiating their career, familial and environmental support, their perspectives on eSports, society’s perspective on eSports, the impact of eSports on health, and the future of eSports. Discussion and Conclusion The majority of participants viewed eSports as a sport and expressed optimism about its future. Despite acknowledging concerns about the public’s negative perception of eSports due to inadequate knowledge and health concerns, participants remained optimistic about its prospects.
期刊介绍:
Simulation & Gaming: An International Journal of Theory, Practice and Research contains articles examining academic and applied issues in the expanding fields of simulation, computerized simulation, gaming, modeling, play, role-play, debriefing, game design, experiential learning, and related methodologies. The broad scope and interdisciplinary nature of Simulation & Gaming are demonstrated by the wide variety of interests and disciplines of its readers, contributors, and editorial board members. Areas include: sociology, decision making, psychology, language training, cognition, learning theory, management, educational technologies, negotiation, peace and conflict studies, economics, international studies, research methodology.