运用危险游戏提高高职学生的阅读能力

Yoannes Yuka Krisdianata, Paulus Kuswandono
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引用次数: 0

摘要

危险游戏是一种常见的游戏,玩家们为了获得最高分而竞争。然而,这个游戏可以被修改,为学生提供一个有趣的,引人入胜的,具有挑战性的互动游戏的学习活动。Jeopardy游戏在改善教学活动中的应用非常广泛,而在职业高中中运用Jeopardy游戏的情况却很少。本研究旨在探讨危险游戏在提高职高学生阅读能力上的实施情况。通过课堂行动研究,观察学生在阅读活动中实施Jeopardy游戏后阅读能力的提高。对危险游戏对教学过程和活动的影响进行了封闭式问卷调查,以获得定量数据。采用观察法、反思法、开放式问卷法和FGD法加强定量数据的结果。结果表明,学生在诊断性测试、循环I和循环II的结果中表现出更好的阅读理解能力;平均评分分别为5.76、6.48和7.28。学生们还报告说,他们得到了动力,可能会阅读更多。综上所述,学生们表示他们在合作学习和阅读策略方面取得了一些进步。本文最后讨论了本研究的意义。
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ENHANCING VOCATIONAL HIGH SCHOOL STUDENTS' READING SKILLS USING JEOPARDY GAMES
Jeopardy game is a common game for players to compete for the highest score.  Nevertheless, this game can be modified to provide the students with a fun, engaging, and challenging interactive game for learning activities. The use of the Jeopardy game in improving teaching-learning activities was abundant, whereas the use of Jeopardy in vocational high school was little to be found. This study tried to figure out the implementation of Jeopardy games in enhancing reading skills for vocational high school students. Classroom action research was conducted to observe students' improvement in reading after implementing Jeopardy games in reading activities. Closed-ended questionnaires on how the jeopardy games influence the teaching process and activities were conducted to get the quantitative data. Observation, reflection, open-ended questionnaire, and FGD were gathered to strengthen the result of quantitative data. The results showed that students demonstrated better reading comprehension from the diagnostic test, cycle I, and cycle II results; mean score 5.76, 6.48, and 7.28. Students also reported that they got motivated and were likely to read more. To conclude, students stated that they experienced some improvement in cooperative learning and reading strategies. The implication of the study is discussed at the end of this article.
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来源期刊
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发文量
22
审稿时长
6 weeks
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