电子游戏体验对模拟飞行任务的影响:注意力和空间定向的作用

IF 3.6 4区 心理学 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Australian Journal of Psychology Pub Date : 2022-02-24 DOI:10.1080/00049530.2021.2007736
Tianjiao Lu, Menghan Tang, Yu Guo, Chenchen Zhou, Qingxian Zhao, Xuqun You
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We then found that an attention shift task and group factors predicted flight performance during take-off, while spatial orientation and tracking tasks have direct and indirect effects on cruise task performance, respectively. Eye movement indicators can directly predict flight performance to a certain extent. Conclusion We believe that the transfer effect of game experience in simulated flight tasks assisted VGPs in using top-down processing strategies in the flight process, and in better allocating cognitive resources. KEY POINTS What is already known about this topic: The advantages of attention allocation and spatial orientation among video game players (VGPs) and non-video game players (NVGPs). This difference not only caused by gaming experience, but also comes from the interaction of gaming experience and individual differences. The VGPs perform better on simulated flight mission. 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引用次数: 3

摘要

摘要目的在本研究中,我们研究了视频游戏玩家(VGP)和非视频游戏玩家在注意力分配和空间定向方面的优势,并探讨了两组玩家在飞行模拟中的表现差异。方法30名来自中国某高校的考生在参加所有测试前被分为VGP和NVGP。结果两组飞行性能和眼动指标的比较表明,VGP的飞行性能明显优于NVGP。然后我们发现,注意力转移任务和群体因素预测了起飞期间的飞行表现,而空间定向和跟踪任务分别对巡航任务表现有直接和间接的影响。眼动指标可以在一定程度上直接预测飞行表现。结论我们认为,模拟飞行任务中游戏体验的转移效应有助于VGP在飞行过程中使用自上而下的处理策略,并更好地分配认知资源。关键点关于这个话题已经知道的是:视频游戏玩家(VGP)和非视频游戏玩家之间的注意力分配和空间定向的优势。这种差异不仅是由游戏体验造成的,还来自于游戏体验与个体差异的互动。VGP在模拟飞行任务中表现更好。我们推测,游戏实践有助于VGP在飞行过程中使用自上而下的处理策略,并更好地分配认知资源。VGP不仅仅依赖于低水平的认知能力来完成任务,而是可以快速理解相关的情况和任务,以便选择适当的注意力分配策略,即视觉搜索模式必须根据不同的情况进行调整,而不是依赖于单一的平行或序列搜索。本主题补充道:游戏体验的促进作用发生在高水平的认知过程中,但这种作用也在低水平的能力测试中观察到。促进和保持优秀长期表现的关键是全面的认知技能、高级认知技能、心理模型的建立和自上而下的适应性处理策略。航空训练系统的设计不应停留在提高一般认知能力的基础训练上,而应是一个综合能力训练游戏,以提高飞行员的训练效率。为了在未来建立一个飞行员认知能力的电子游戏训练系统,需要进一步探索这种转移效应是否会在现实世界的飞行任务中发生。
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Effect of video game experience on the simulated flight task: the role of attention and spatial orientation
ABSTRACT Objective In this study, we investigated the advantages of attention allocation and spatial orientation among video game players (VGPs) and non-video game players (NVGPs) and explored the performance differences between the two groups in flight simulations. Method Thirty candidates from a Chinese university were categorised as VGPs and NVGPs before participating in all tests. Results The comparison of flight performance and eye movement indicators between the two groups showed that the flight performance of VGPs was significantly better than that of NVGPs. We then found that an attention shift task and group factors predicted flight performance during take-off, while spatial orientation and tracking tasks have direct and indirect effects on cruise task performance, respectively. Eye movement indicators can directly predict flight performance to a certain extent. Conclusion We believe that the transfer effect of game experience in simulated flight tasks assisted VGPs in using top-down processing strategies in the flight process, and in better allocating cognitive resources. KEY POINTS What is already known about this topic: The advantages of attention allocation and spatial orientation among video game players (VGPs) and non-video game players (NVGPs). This difference not only caused by gaming experience, but also comes from the interaction of gaming experience and individual differences. The VGPs perform better on simulated flight mission. We speculated that gaming practice had assisted VGPs in using top-down processing strategies in the flight process, and in better allocating cognitive resources. VGPs did not depend solely on low-level cognitive abilities to finish tasks, but rather could rapidly understand the relevant situation and task in order to choose a proper attention allocation strategy, that visual search patterns must be adapted according to different situations, as opposed to reliance on a single parallel or sequence search. What this topic adds: The promotional effects of gaming experience occurred in high-level cognitive processing, but this effect was also observed in low-level ability tests. The key to promoting and maintaining excellent long-term performance are comprehensive cognitive skills, advanced cognitive skills, the establishment of mental models, and adaptive top-down processing strategies. The aviation training system design should not stop at elemental training to improve general cognitive abilities, but should be a comprehensive ability-training game in order to improve training efficiency for pilots. In order to establish a cognitive ability video game training system for pilots in the future, further exploration is needed to understand whether the transfer effect would occur in real world flight missions.
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来源期刊
Australian Journal of Psychology
Australian Journal of Psychology PSYCHOLOGY, MULTIDISCIPLINARY-
CiteScore
5.50
自引率
0.00%
发文量
19
期刊介绍: Australian Journal of Psychology is the premier scientific journal of the Australian Psychological Society. It covers the entire spectrum of psychological research and receives articles on all topics within the broad scope of the discipline. The journal publishes high quality peer-reviewed articles with reviewers and associate editors providing detailed assistance to authors to reach publication. The journal publishes reports of experimental and survey studies, including reports of qualitative investigations, on pure and applied topics in the field of psychology. Articles on clinical psychology or on the professional concerns of applied psychology should be submitted to our sister journals, Australian Psychologist or Clinical Psychologist. The journal publishes occasional reviews of specific topics, theoretical pieces and commentaries on methodological issues. There are also solicited book reviews and comments Annual special issues devoted to a single topic, and guest edited by a specialist editor, are published. The journal regards itself as international in vision and will accept submissions from psychologists in all countries.
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