一种利用级联分类器与电子游戏角色交流的新方法

M. Mohammadzadeh, H. Khosravi
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引用次数: 0

摘要

今天,电子游戏在娱乐中占有特殊的地位。在本文中,我们为移动设备开发了一款交互式视频游戏。在这个游戏中,用户可以通过他的脸和手势来控制游戏角色。级联分类器与haar特征和局部二进制模式一起用于手势识别和人脸检测。游戏角色根据从正面摄像头接收到的当前手和面部状态移动。为了达到适当的精度和速度,采用了各种方法。使用Unity 3D和OpenCV for Unity来设计和实现视频游戏。编程语言是c#。这款游戏是用c#编写的,适用于Windows和Android操作系统。实验表明,对五种手势的检测准确率为86.4%。它也有一个可接受的帧率,可以在Windows和Android分别以11帧/秒和8帧/秒运行。
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A Novel Approach to Communicate with Video Game Character using Cascade Classifiers
Today, video games have a special place among entertainment. In this article, we have developed an interactive video game for mobile devices. In this game, the user can control the game’s character by his face and hand gestures. Cascading classifiers along with Haar-like features and local binary patterns are used for hand gesture recognition and face detection. The game’s character moves according to the current hand and face state received from the frontal camera. Various ideas are used to achieve the appropriate accuracy and speed. Unity 3D and OpenCV for Unity are employed to design and implement the video game. The programming language is C#. This game is written in C# and developed for both Windows and Android operating systems. Experiments show an accuracy of 86.4% in the detection of five gestures. It also has an acceptable frame rate and can run at 11 fps and 8 fps in Windows and Android respectively.
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