模拟合作教学中的社会困境——课堂实验

IF 4.6 Q2 MATERIALS SCIENCE, BIOMATERIALS ACS Applied Bio Materials Pub Date : 2023-08-16 DOI:10.53761/1.20.6.3
Jae-Woo Kim, R. Hanneman
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引用次数: 0

摘要

尽管越来越多的案例研究在课堂上模拟社会问题,但鉴于社会学的关键概念的教学,很少对社会困境游戏给予应有的关注。我们提出了一个纸笔实验,旨在让规模较大的学生同时探索囚犯困境游戏中可持续合作的各种条件,并详细介绍了课堂活动的五个步骤。我们在汇报访谈的基础上定量评估了实验结果以及基于游戏的学习的有用性。除了重复二元互动和直接沟通对合作的积极影响外,研究表明,在群体间竞争的情况下,与群体成员共享共同目标往往会加强基于声誉的间接互惠。学生们似乎学习得更深入,并将更广泛的相关性视为参与实验、从模拟数据中产生发现并将其与现实世界中的互惠示例联系起来的产物。我们通过一个简单但新颖的课堂实验对社会困境教学进行了案例研究,这可能会为教育工作者和从业者提供有价值的信息,他们有兴趣在高等教育环境中有效利用经济游戏作为本科生的互动教学方法。
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Teaching Social Dilemma through Simulating Cooperation: A Classroom Experiment
Despite an increased number of case studies simulating social problems in the classroom, due attention has been rarely paid to social dilemma games in light of teaching the key concepts of sociology. We propose a paper-and-pencil experiment designed for sizeable students to simultaneously explore various conditions of sustainable cooperation in a Prisoner’s Dilemma game, with five steps of in-class activities presented in details. We evaluate experimental results quantitatively and the usefulness of game-based learning on the basis of debriefing interviews. Beside positive effects of repeated dyadic interaction and direct communications on cooperation, it is shown that sharing a common goal with group members in the presence of intergroup competition tends to strengthen reputation-based indirect reciprocity. Students seem to learn more deeply and see wider relevance as a product of engaging in the experiment, generating findings from the simulated data, and associating them with real-world examples of reciprocity. Our case study on teaching social dilemma through a simple but novel classroom experiment may provide valuable information to educators and practitioners interested in the effective use of economic games as an interactive teaching method for undergraduates in the setting of higher education.
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来源期刊
ACS Applied Bio Materials
ACS Applied Bio Materials Chemistry-Chemistry (all)
CiteScore
9.40
自引率
2.10%
发文量
464
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