博物馆移民互动装置的主体间性与对话性设计

IF 1.3 4区 艺术学 0 ART DIGITAL CREATIVITY Pub Date : 2020-10-01 DOI:10.1080/14626268.2020.1848873
A. Galani, Abigail C. Durrant, David Chating, Rebecca M. Farley
{"title":"博物馆移民互动装置的主体间性与对话性设计","authors":"A. Galani, Abigail C. Durrant, David Chating, Rebecca M. Farley","doi":"10.1080/14626268.2020.1848873","DOIUrl":null,"url":null,"abstract":"ABSTRACT How do we design for intersubjective, digitally-mediated encounters in the museum? We report on the process of designing a digital interactive installation called Sit with Me for a permanent museum exhibition on migration in Newcastle upon Tyne, UK. Focussing on this case-study, the article aims to unpick the tensions, challenges and opportunities arising from designing for intersubjectivity in the context of migration exhibitions. It particularly explores how perspectives from the past may be brought into a relation with contemporary visitor perspectives through the design of interaction spaces that enable dialogicality and other-oriented perspective taking. Our aim is to enrich current museological discourse on exhibiting and experiencing migration in museums, contributing much needed understandings on the use and role of digital interactive technologies in these contexts; we further contribute methodological insight about a research-through-design practice that critically addressed the museum’s desire to foster intersubjectivity in the encounters between Self and Other.","PeriodicalId":54180,"journal":{"name":"DIGITAL CREATIVITY","volume":"31 1","pages":"302 - 319"},"PeriodicalIF":1.3000,"publicationDate":"2020-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1080/14626268.2020.1848873","citationCount":"5","resultStr":"{\"title\":\"Designing for intersubjectivity and dialogicality in museum interactive installations about migration\",\"authors\":\"A. Galani, Abigail C. Durrant, David Chating, Rebecca M. Farley\",\"doi\":\"10.1080/14626268.2020.1848873\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"ABSTRACT How do we design for intersubjective, digitally-mediated encounters in the museum? We report on the process of designing a digital interactive installation called Sit with Me for a permanent museum exhibition on migration in Newcastle upon Tyne, UK. Focussing on this case-study, the article aims to unpick the tensions, challenges and opportunities arising from designing for intersubjectivity in the context of migration exhibitions. It particularly explores how perspectives from the past may be brought into a relation with contemporary visitor perspectives through the design of interaction spaces that enable dialogicality and other-oriented perspective taking. Our aim is to enrich current museological discourse on exhibiting and experiencing migration in museums, contributing much needed understandings on the use and role of digital interactive technologies in these contexts; we further contribute methodological insight about a research-through-design practice that critically addressed the museum’s desire to foster intersubjectivity in the encounters between Self and Other.\",\"PeriodicalId\":54180,\"journal\":{\"name\":\"DIGITAL CREATIVITY\",\"volume\":\"31 1\",\"pages\":\"302 - 319\"},\"PeriodicalIF\":1.3000,\"publicationDate\":\"2020-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://sci-hub-pdf.com/10.1080/14626268.2020.1848873\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"DIGITAL CREATIVITY\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1080/14626268.2020.1848873\",\"RegionNum\":4,\"RegionCategory\":\"艺术学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"0\",\"JCRName\":\"ART\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"DIGITAL CREATIVITY","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/14626268.2020.1848873","RegionNum":4,"RegionCategory":"艺术学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"ART","Score":null,"Total":0}
引用次数: 5

摘要

摘要我们如何设计博物馆中的主体间、数字媒介的相遇?我们报道了为英国泰恩河畔纽卡斯尔的一个关于移民的永久博物馆展览设计一个名为“与我坐在一起”的数字互动装置的过程。本文聚焦于这一案例研究,旨在揭示移民展览背景下为主体间性设计所带来的紧张、挑战和机遇。它特别探讨了如何通过设计互动空间将过去的视角与当代游客的视角联系起来,从而实现对话性和其他导向的视角。我们的目标是丰富当前关于在博物馆中展示和体验移民的博物馆学话语,对数字互动技术在这些背景下的使用和作用做出急需的理解;我们通过设计实践进一步提供了关于研究的方法论见解,该研究批判性地解决了博物馆在自我与他人相遇中培养主体间性的愿望。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Designing for intersubjectivity and dialogicality in museum interactive installations about migration
ABSTRACT How do we design for intersubjective, digitally-mediated encounters in the museum? We report on the process of designing a digital interactive installation called Sit with Me for a permanent museum exhibition on migration in Newcastle upon Tyne, UK. Focussing on this case-study, the article aims to unpick the tensions, challenges and opportunities arising from designing for intersubjectivity in the context of migration exhibitions. It particularly explores how perspectives from the past may be brought into a relation with contemporary visitor perspectives through the design of interaction spaces that enable dialogicality and other-oriented perspective taking. Our aim is to enrich current museological discourse on exhibiting and experiencing migration in museums, contributing much needed understandings on the use and role of digital interactive technologies in these contexts; we further contribute methodological insight about a research-through-design practice that critically addressed the museum’s desire to foster intersubjectivity in the encounters between Self and Other.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
CiteScore
3.10
自引率
9.10%
发文量
19
期刊介绍: Digital Creativity is a major peer-reviewed journal at the intersection of the creative arts, design and digital technologies. It publishes articles of interest to those involved in the practical task and theoretical aspects of making or using digital media in creative disciplines. These include but are not limited to visual arts, interaction design, physical computing and making, computational materials, textile and fashion design, filmmaking and animation, game design, music, dance, drama, architecture and urban design. The following list, while not exhaustive, indicates a range of topics that fall within the scope of the journal: * New insights through the use of digital media in the creative process * The relationships between practice, research and technology * The design and making of digital artefacts and environments * Interaction relationships between digital media and audience / public * Everyday experience with digital design and artwork * Aspects of digital media and storytelling * Theoretical concepts
期刊最新文献
The Sun Is in Your Hand(held): mediating solar imaginaries and technological ambivalence Designing with words: exploring the integration of text-to-image models in industrial design Video game structural layers for narrative design and articulation Exploring the role of immersive technology in digitally representing contemporary crafts within hybrid museum exhibitions: a scoping review Immersive storytelling experiences: a design methodology
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1