AR游戏作为改善心理健康的潜在来源:对自助和个人支持的启示

IF 0.7 Q3 COMMUNICATION Journal of Gaming and Virtual Worlds Pub Date : 2019-10-01 DOI:10.1386/JGVW.11.3.309_1
J. Urwin, Catherine Flick
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引用次数: 2

摘要

本文认为,《精灵宝可梦Go》等增强现实游戏有助于增强玩家的情绪和心理健康。虽然AR游戏纯粹是为了娱乐目的而开发的,但它可以提供许多社交和情感方面的好处。本文以《精灵宝可梦Go》为例。虽然游戏带来的好处(如增加体力活动)被发现是短暂的,但作为《精灵宝可梦Go》游戏核心的积极参与、积极强化和怀旧的结合似乎对心理健康产生了更长的影响。利用调查数据,本研究考虑了情绪与游戏体验相关的三个关键方面:活动、关系和环境。这突出了玩《精灵宝可梦Go》对情绪的影响,并显示了AR游戏在自助策略和个人心理健康发展中的更广泛意义。
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AR games as a potential source of improved mental well being: Implications for self-help and individual support
This article argues that augmented reality (AR) games such as Pokémon Go are beneficial in enhancing the mood and mental well being of players. Whilst developed purely for entertainment purposes, AR games can offer a number of social and emotional benefits. Within this article Pokémon Go is used as an example. Whilst benefits from playing such as increased physical activity have been found to be short lived, the combination of active participation, positive reinforcement and nostalgia that are central to Pokémon Go’s gameplay appear to have a longer impact upon mental well being. Using survey data, this research considers three key aspects of mood in relation to the experience of gameplay: activity, relationships and environment. This highlights the impact playing Pokémon Go has on mood, and shows broader implications for the use of AR games in self-help strategies and developing mental well being on an individual level.
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来源期刊
CiteScore
1.10
自引率
25.00%
发文量
8
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