游戏、故事和唱歌与学生的学习成绩(BCM)的关系

P. Putra
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引用次数: 2

摘要

游戏方法、故事和唱歌(BCM)的使用被认为是容易理解的,可以增加孩子取得好成绩的动机。根据这一说法,提高孩子成绩的一种方法是创造一个有趣的学习条件,因为如果孩子对他们正在经历的课程感到满意,那么他们的孩子就会取得好成绩。本研究方法采用定量研究。研究地点在UIN Maulana Malik Ibrahim Malang。结果描述了可以通过每个变量中形成的fakor来解释的方差量。演奏方法的共同性值为0.979,这意味着98%的因素能够解释支持歌唱方法的设施属性的变化。故事方法变量的共同性为0.719,意味着79%的形成因子能够解释支持故事方法的设施属性的方差,歌唱方法变量为0.60,意味着60%的因子能够解释支撑歌唱方法的属性的方差。
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Hubungan Metode Bermain, Cerita, dan Menyanyi (BCM) dengan Prestasi Belajar Siswa SD menurut Persepsi Mahasiswa UIN Maulana Malik Ibrahim Malang
The use of play methods, stories and singing (BCM) is expected to be easily understood and can increase the child's motivation for the child to get a good achievement. In line with this statement that one way to move the child's achievement is to create a fun learning condition because if the child is happy with the lesson they are going through then their children get a good achievement. This research method using quantitative research. Research location in UIN Maulana Malik Ibrahim Malang. The results describe the amount of variance that can be explained by the fakor formed in each variable. The value of communalities for the play method is 0.979 means that 98% of the factors formed are able to explain the variance of the facility attributes that support the singing method. Communalities for the story method variable is 0.719 meaning that 79% of the factors formed are able to explain the variance of the facility attributes that support the story method, and for the singing method variable is 0.60 means that 60% of the factor is able to explain the variance of the attribute that supports the singing method.
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