颗粒世界:媒体史上的沙盘

IF 2 2区 社会学 Q1 CULTURAL STUDIES Critical Inquiry Pub Date : 2023-09-01 DOI:10.1086/726299
Matthew Kirschenbaum
{"title":"颗粒世界:媒体史上的沙盘","authors":"Matthew Kirschenbaum","doi":"10.1086/726299","DOIUrl":null,"url":null,"abstract":"A sand table is an intentional structure that is an early, indeed ancient, interactive platform for visualization and simulation. An intellectual furnishing that is also a tangible instance of speculative infrastructure, the sand table offers a tactile space for the rehearsal of tactics, staccato words whose roots lie in haptics and arrangement. While common in military settings, sand tables have also been used to teach the blind, train wilderness firefighters, conduct therapy for trauma victims, illustrate stories to children, and play imaginative games. Today there is a direct line from this seemingly modest technology—an implementation of what has been called elemental media—to augmented reality and other tangible interfaces. Part media history, part media archaeology, this article argues that sand tables belong to the lineage of platforms for speculative thinking and world-building that culminated in the rise of the digital computer amid a Cold War complex of scenario-driven futurology (whose centerpiece was the so-called situation room). It also suggests that sand, in its literal granularity—the physical affordances of the minute particulars of its particulate matter—offers an alternative to the binary regimen of ones and zeros that is the extractive product of the refined silica out of which semiconductors are still made.","PeriodicalId":48130,"journal":{"name":"Critical Inquiry","volume":"50 1","pages":"137 - 163"},"PeriodicalIF":2.0000,"publicationDate":"2023-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Granular Worlds: Situating the Sand Table in Media History\",\"authors\":\"Matthew Kirschenbaum\",\"doi\":\"10.1086/726299\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"A sand table is an intentional structure that is an early, indeed ancient, interactive platform for visualization and simulation. An intellectual furnishing that is also a tangible instance of speculative infrastructure, the sand table offers a tactile space for the rehearsal of tactics, staccato words whose roots lie in haptics and arrangement. While common in military settings, sand tables have also been used to teach the blind, train wilderness firefighters, conduct therapy for trauma victims, illustrate stories to children, and play imaginative games. Today there is a direct line from this seemingly modest technology—an implementation of what has been called elemental media—to augmented reality and other tangible interfaces. Part media history, part media archaeology, this article argues that sand tables belong to the lineage of platforms for speculative thinking and world-building that culminated in the rise of the digital computer amid a Cold War complex of scenario-driven futurology (whose centerpiece was the so-called situation room). It also suggests that sand, in its literal granularity—the physical affordances of the minute particulars of its particulate matter—offers an alternative to the binary regimen of ones and zeros that is the extractive product of the refined silica out of which semiconductors are still made.\",\"PeriodicalId\":48130,\"journal\":{\"name\":\"Critical Inquiry\",\"volume\":\"50 1\",\"pages\":\"137 - 163\"},\"PeriodicalIF\":2.0000,\"publicationDate\":\"2023-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Critical Inquiry\",\"FirstCategoryId\":\"90\",\"ListUrlMain\":\"https://doi.org/10.1086/726299\",\"RegionNum\":2,\"RegionCategory\":\"社会学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"CULTURAL STUDIES\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Critical Inquiry","FirstCategoryId":"90","ListUrlMain":"https://doi.org/10.1086/726299","RegionNum":2,"RegionCategory":"社会学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"CULTURAL STUDIES","Score":null,"Total":0}
引用次数: 0

摘要

沙盘是一种有意的结构,是一个早期的、实际上是古老的、用于可视化和模拟的交互式平台。沙盘是一种智力装备,也是推测性基础设施的有形实例,它为战术的排练提供了一个触觉空间,这些断断续续的单词的根源在于触觉和安排。虽然沙盘在军事环境中很常见,但它也被用来教盲人、训练荒野消防员、为创伤受害者进行治疗、为儿童解说故事和玩富有想象力的游戏。如今,从这项看似温和的技术——所谓的元素媒体的实现——到增强现实和其他有形界面,有一条直接的联系。这篇文章部分是媒体史,部分是媒体考古学,认为沙盘属于思辨思维和世界构建平台的谱系,最终导致了数字计算机在冷战时期场景驱动的未来学(其核心是所谓的情境室)的兴起。它还表明,沙子的字面粒度——颗粒物质微小细节的物理可供性——为1和0的二元方案提供了一种替代方案,1和0是精炼二氧化硅的提取产物,半导体仍由其制成。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Granular Worlds: Situating the Sand Table in Media History
A sand table is an intentional structure that is an early, indeed ancient, interactive platform for visualization and simulation. An intellectual furnishing that is also a tangible instance of speculative infrastructure, the sand table offers a tactile space for the rehearsal of tactics, staccato words whose roots lie in haptics and arrangement. While common in military settings, sand tables have also been used to teach the blind, train wilderness firefighters, conduct therapy for trauma victims, illustrate stories to children, and play imaginative games. Today there is a direct line from this seemingly modest technology—an implementation of what has been called elemental media—to augmented reality and other tangible interfaces. Part media history, part media archaeology, this article argues that sand tables belong to the lineage of platforms for speculative thinking and world-building that culminated in the rise of the digital computer amid a Cold War complex of scenario-driven futurology (whose centerpiece was the so-called situation room). It also suggests that sand, in its literal granularity—the physical affordances of the minute particulars of its particulate matter—offers an alternative to the binary regimen of ones and zeros that is the extractive product of the refined silica out of which semiconductors are still made.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Critical Inquiry
Critical Inquiry Multiple-
CiteScore
2.80
自引率
0.00%
发文量
88
期刊介绍: Critical Inquiry has published the best critical thought in the arts and humanities since 1974. Combining a commitment to rigorous scholarship with a vital concern for dialogue and debate, the journal presents articles by eminent critics, scholars, and artists on a wide variety of issues central to contemporary criticism and culture. In CI new ideas and reconsideration of those traditional in criticism and culture are granted a voice. The wide interdisciplinary focus creates surprising juxtapositions and linkages of concepts, offering new grounds for theoretical debate. In CI, authors entertain and challenge while illuminating such issues as improvisations, the life of things, Flaubert, and early modern women"s writing.
期刊最新文献
Victorian Equations :Bread and Freedom: Egypt’s Revolutionary Situation The Draw of the Mark A Peripheral Vision: Framing the Cultural Bias in the Center of Photography :Apropos of Something: A History of Irrelevance and Relevance
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1