遍历式媒体中的叙事游戏

Q3 Social Sciences Estudos em Comunicacao Pub Date : 2018-11-16 DOI:10.20287/EC.N27.V2.A04
Miguel Carvalhais, Pedro Cardoso
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引用次数: 3

摘要

计算媒体允许与读者发展非常特殊的关系。它们的性质允许它们记录静态信息,以及复杂和偶然的行为,然后它们能够操作,变得交互式和沉浸式。这些介质以双重状态存在于表层和亚表层之间。这两者有着千丝万缕的联系,地下常常成为一个黑盒子,只能通过其表面的积液来窥视,同时调解和隔离它。然而,潜台词的程序层可以通过精湛的解读过程被发现,这一过程允许读者形成一个系统理论,与之产生共鸣,并最终将一些过程转移到人类的头脑中。本文关注的是艺术诠释是如何发展的,如何从中衍生出一种独特的审美体验,计算媒体是如何成为让读者参与变形的叙事游戏的,以及叙事是如何从幻觉和顿悟的辩证法中发展起来的。
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Narrative games in ergodic media
Computational media allow the development of very particular relationships with readers. Their nature allows them to register static information, as well as complex and contingent behaviours, that they are then capable to operationalise, becoming interactive and immersive.  These media exist in a dual state, between a surface layer and a subface layer. These two are inextricably connected, with the subface often becoming a black box that can only be peered at through its surface effusions, that simultaneously mediate and isolate it. The procedural layer of the subface can however be discovered through a process of virtuosic interpretation that allows readers to form a theory of system , to breed empathy with it, and ultimately, to transfer some processes to the human’s mind. This paper focuses on how virtuosic interpretation is developed, how from it stems the development of a unique type of aesthetic experience, how is it that computational media become narrative games that involve readers in anamorphosis, and how narrative develops from a dialectics of aporia and epiphany.
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来源期刊
Estudos em Comunicacao
Estudos em Comunicacao Social Sciences-Communication
CiteScore
0.50
自引率
0.00%
发文量
0
审稿时长
4 weeks
期刊介绍: The main guidelines of the Journal editorial policy are oriented to the concepts of "citizenship" and "participation", understood from a communicational point of view, involving processes and devices of knowledge circulation and opinion formation in the political field in general, and in specific areas of public policy such as health, education, science culture, public opinion, gender and identity. As examples of priority interests areas one finds the following: journalism and public opinion; citizen, participatory and public journalism; responsibility and accountability of institutions, governments and companies; media and public sphere; social movements in the areas of environment, science, health, ecology, culture, identity and gender; media and political parties; political representation; new forms of online participation; methods of analysis of participation; digital democracy; media, deliberation and participation; communitarian communication; communication and development; policies of recognition and comparative studies of communication in different geographical and cultural contexts, among others.
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